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thoughts on Apocalypse World?
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<blockquote data-quote="Gorgon Zee" data-source="post: 8416831" data-attributes="member: 75787"><p>Glad you have finally realized that this is what I have been looking for and others have indicated. PbtA has been fun in a lot of situations, but, even with fantastic GMs (of which I have had several) it doesn’t work as well in the situation where there is an established fact that a character needs to discover.</p><p></p><p></p><p></p><p>I only quoted this part, but I strongly appreciate your long description of Monster of the Week plays; I have not read the rules book, only played it, so it was very illuminating.</p><p></p><p>Maybe I should explain why I’m spending time on this convo; I’ve played and run a lot of systems; probably 30+ or so that I’ve had at least mini-campaigns with, from Rolemaster and AD&D to DitV, Fate, Tri-stat, Doctor Who, Kids on Bikes, and Everway. PbtA games look absolutely excellent to me; I love the presentation, the base concepts and the compactness and ease of getting started. Specific sub-systems I have lifted for other games I run. So I have been continually surprised when my play experiences have not been as much fun as I would expect. I’m not in the camp that likes to run one system for all genres — I used Savage Worlds for my Flash Gordon campaign even though I think it’s a bit of a clunky system in general, because it fits the pulp sci-if genre so well. So my goal is to work out when I should consider PbtA.</p><p></p><p>And this thread has been helpful. I think the quote from [USER=5142]@Aldarc[/USER] might be a good summary — it occurs to me that one-shot investigations, which are typically more about enjoying the mystery and less about the characters might be less good a showcase for PbtA than a campaign, which is typically character-focused (at least for our group).</p><p></p><p>But I still wish Magpie had picked a different system for Avatar …</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8416831, member: 75787"] Glad you have finally realized that this is what I have been looking for and others have indicated. PbtA has been fun in a lot of situations, but, even with fantastic GMs (of which I have had several) it doesn’t work as well in the situation where there is an established fact that a character needs to discover. I only quoted this part, but I strongly appreciate your long description of Monster of the Week plays; I have not read the rules book, only played it, so it was very illuminating. Maybe I should explain why I’m spending time on this convo; I’ve played and run a lot of systems; probably 30+ or so that I’ve had at least mini-campaigns with, from Rolemaster and AD&D to DitV, Fate, Tri-stat, Doctor Who, Kids on Bikes, and Everway. PbtA games look absolutely excellent to me; I love the presentation, the base concepts and the compactness and ease of getting started. Specific sub-systems I have lifted for other games I run. So I have been continually surprised when my play experiences have not been as much fun as I would expect. I’m not in the camp that likes to run one system for all genres — I used Savage Worlds for my Flash Gordon campaign even though I think it’s a bit of a clunky system in general, because it fits the pulp sci-if genre so well. So my goal is to work out when I should consider PbtA. And this thread has been helpful. I think the quote from [USER=5142]@Aldarc[/USER] might be a good summary — it occurs to me that one-shot investigations, which are typically more about enjoying the mystery and less about the characters might be less good a showcase for PbtA than a campaign, which is typically character-focused (at least for our group). But I still wish Magpie had picked a different system for Avatar … [/QUOTE]
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