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thoughts on Apocalypse World?
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<blockquote data-quote="Faolyn" data-source="post: 8417086" data-attributes="member: 6915329"><p>I asked a question, you went into a mini-rant about Monopoly and Risk. I'd call that at least a bit defensive.</p><p></p><p></p><p>I played GURPS for a while. That system, bless it's papery heart, <em>tries </em>to include rules for wildly cinematic games, but honestly that's not a genre the system "cares about." It's really a system that wants math, not crazy stunts and high power levels. But GURPS still has rules for cinematic games, as clumsy as they are.</p><p></p><p>So: <em>does </em>PbtA have rules (even if they're clumsy) that would allow for investigation, or not? And if so, what are they? </p><p></p><p>(And why would you consider investigation to be only passive? Because all of those examples I gave you have dramatic interest in them. There would be a real driving need to solve the crime before it's too late, especially if it directly affected you in some way (a loved one was killed or is a suspect; the killer has made it personal; the killer will strike again unless you stop it and you don't want any more blood on your hands).</p><p></p><p>I'm guessing that by what you continue to say, the answer is <em>no. </em></p><p></p><p></p><p>And yet, I can actually play that out in D&D. I don't even <em>need </em>rules for that sort of situation--that's pure roleplaying--but if I did want rules, D&D still has skills, subsystems, and other abilities that could be used, with a little creativity. ("I cast <em>augury. </em>Will I be able to resolve my feelings for the vampire?" The spell says <em>weal.</em> "Is my relationship with the succubus a healthy one?" The spell says <em>woe.</em>) You want a high school drama? There's the Renown and Loyaly subsystems, right there in the DMG. Both of those would useful for high school, and the upcoming Strixhaven book likely has more such rules <em>and </em>it's a school-based environment.</p><p></p><p></p><p>Unfortunately, I can't just "accept." I need to know the whys and hows. What can I say? My parents raised me to question authority. </p><p></p><p>If the answer is, no you <em>can't </em>do investigations with PbtA games unless you do it as pure RP with no mechanics, then just say that. Saying that the game "doesn't care" about it is a non-answer to me, because it's a game; it <em>can't </em>"care" about anything. It either has a rule for it, or it doesn't, or it has a rule that can be used for it even though it's not the rule's primary purpose. Like the <em>augury </em>I mentioned above. It's not <em>supposed </em>to be used to divine one's sex life, but I'd allow it, and I'm pretty sure all of my players would as well, if they were in the GM's chair.</p><p></p><p></p><p>Maybe your D&D games are lacking because you haven't tried it.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8417086, member: 6915329"] I asked a question, you went into a mini-rant about Monopoly and Risk. I'd call that at least a bit defensive. I played GURPS for a while. That system, bless it's papery heart, [I]tries [/I]to include rules for wildly cinematic games, but honestly that's not a genre the system "cares about." It's really a system that wants math, not crazy stunts and high power levels. But GURPS still has rules for cinematic games, as clumsy as they are. So: [I]does [/I]PbtA have rules (even if they're clumsy) that would allow for investigation, or not? And if so, what are they? (And why would you consider investigation to be only passive? Because all of those examples I gave you have dramatic interest in them. There would be a real driving need to solve the crime before it's too late, especially if it directly affected you in some way (a loved one was killed or is a suspect; the killer has made it personal; the killer will strike again unless you stop it and you don't want any more blood on your hands). I'm guessing that by what you continue to say, the answer is [I]no. [/I] And yet, I can actually play that out in D&D. I don't even [I]need [/I]rules for that sort of situation--that's pure roleplaying--but if I did want rules, D&D still has skills, subsystems, and other abilities that could be used, with a little creativity. ("I cast [I]augury. [/I]Will I be able to resolve my feelings for the vampire?" The spell says [I]weal.[/I] "Is my relationship with the succubus a healthy one?" The spell says [I]woe.[/I]) You want a high school drama? There's the Renown and Loyaly subsystems, right there in the DMG. Both of those would useful for high school, and the upcoming Strixhaven book likely has more such rules [I]and [/I]it's a school-based environment. Unfortunately, I can't just "accept." I need to know the whys and hows. What can I say? My parents raised me to question authority. If the answer is, no you [I]can't [/I]do investigations with PbtA games unless you do it as pure RP with no mechanics, then just say that. Saying that the game "doesn't care" about it is a non-answer to me, because it's a game; it [I]can't [/I]"care" about anything. It either has a rule for it, or it doesn't, or it has a rule that can be used for it even though it's not the rule's primary purpose. Like the [I]augury [/I]I mentioned above. It's not [I]supposed [/I]to be used to divine one's sex life, but I'd allow it, and I'm pretty sure all of my players would as well, if they were in the GM's chair. Maybe your D&D games are lacking because you haven't tried it. [/QUOTE]
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