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thoughts on Apocalypse World?
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<blockquote data-quote="Aldarc" data-source="post: 8417177" data-attributes="member: 5142"><p>It definitely looks fun to play. The playbooks for the Vessel and the American sound right-up my crooked Victorian alley.</p><p></p><p>Although it would depend on what sort of supernatural investigation game my players wanted to play, I'm personally looking less for the player characters to be the League of Extraordinary Gentlemen or the monstrous cast of Penny Dreadful. Maybe they could become supernatural, magical, or cursed themselves with time or are somewhat magical at the start, but I do enjoy the trope of mundanes being increasingly drawn into the supernatural world that is "behind the scenes," in this case of 1840s socio-political unrest.</p><p></p><p></p><p>PbtA? No. Some PbtA games? Yes. Some of which have already been listed with examples of play.</p><p></p><p></p><p>And yet you enjoy playing in a game like D&D that invests a lot of autocratic authority in the GM? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> Sorry. I jest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>I feel a bit in this part like you are treating PbtA less as a family of games that share game design principles and more like a generic system, toolkit, or even a concrete system like 5e D&D. It's about like asking whether OSR has a rule for investigations. PbtA is not something that in itself has a concrete rule for running investigations, because it depends heavily on which game we are talking about and how they do it. This doesn't mean that PbtA games can or can't do investigations. It means that we need to talk concretely about specific PbtA games and their rules. Not every PbtA will care about Investigations. PbtA is not claiming or trying to be an omni-system in the way that D&D does for fantasy adventure games with rules for everything.</p><p></p><p>FYI, here is what "Powered by the Apocalypse" means according to Vincent Baker:</p><p></p><p>And that's all it takes for a game to be PbtA.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8417177, member: 5142"] It definitely looks fun to play. The playbooks for the Vessel and the American sound right-up my crooked Victorian alley. Although it would depend on what sort of supernatural investigation game my players wanted to play, I'm personally looking less for the player characters to be the League of Extraordinary Gentlemen or the monstrous cast of Penny Dreadful. Maybe they could become supernatural, magical, or cursed themselves with time or are somewhat magical at the start, but I do enjoy the trope of mundanes being increasingly drawn into the supernatural world that is "behind the scenes," in this case of 1840s socio-political unrest. PbtA? No. Some PbtA games? Yes. Some of which have already been listed with examples of play. And yet you enjoy playing in a game like D&D that invests a lot of autocratic authority in the GM? :unsure: Sorry. I jest. :p I feel a bit in this part like you are treating PbtA less as a family of games that share game design principles and more like a generic system, toolkit, or even a concrete system like 5e D&D. It's about like asking whether OSR has a rule for investigations. PbtA is not something that in itself has a concrete rule for running investigations, because it depends heavily on which game we are talking about and how they do it. This doesn't mean that PbtA games can or can't do investigations. It means that we need to talk concretely about specific PbtA games and their rules. Not every PbtA will care about Investigations. PbtA is not claiming or trying to be an omni-system in the way that D&D does for fantasy adventure games with rules for everything. FYI, here is what "Powered by the Apocalypse" means according to Vincent Baker: And that's all it takes for a game to be PbtA. [/QUOTE]
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