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<blockquote data-quote="Faolyn" data-source="post: 8417251" data-attributes="member: 6915329"><p>I'm sorry, but to me, you sound defensive. Especially when I keep asking for what the rules would be and you keep bring up Monopoly and Austria, as if they have anything to do with the question I have.</p><p></p><p>I mean, seriously, if there are no mechanics for such a thing in AW, then just say so. Say "you can investigate a crime scene, but there's no Moves for it. Instead, it's pure roleplay between you and the MC. Other PbtA games have Moves for it, though," I would fully accept that. But as it is, it feels like you don't want to say this.</p><p></p><p>As it turns out, because of what other people have said, <em>no</em>, you can't do an investigation in AW. [USER=5142]@Aldarc[/USER] pointed out that there <em>was </em>such a rule in MotW.</p><p></p><p></p><p>Not at all. Renown scores how well you're known to others <em>based on your actions. </em>Loyalty determines how loyal people are to you <em>based on your actions. </em>None of those have anything to do with how well you align your play to what I "expect," and instead work in much the same way the Hx ability seems to work, only with organizations and NPCs instead of other PCs.</p><p></p><p></p><p>No, I haven't. I think you have a very skewed idea of how other games are supposed to work.</p><p></p><p>I've given several examples already of what an investigation means for the character. Here they area again: a loved one was killed or is a suspect; the killer has made it personal; the killer will strike again unless you stop it and you don't want any more blood on your hands. Can you explain to me why these would have no meaning for a character?</p><p></p><p>For that matter, can you explain what <em>would </em>have meaning for a character? Because I'm still not getting what you mean.</p><p></p><p>Go with this: one or more people have died. At least one of those people was known to and cared about by a PC. There's some evidence that the killer murdered this person to rile up the PC. Investigation--whether through talking to people, doing research, or examining the crime scene--will point the PC to the likely identity of the killer (there are multiple ways the PC can find this info). If the PCs take too long, the killer will either murder someone else or disappear (depending on GM whim), leaving the murder unsolved and the victims without justice/revenge.</p><p></p><p>Again, these is a legitimately serious question here: Is this plot, such as it is, bad or wrong for AW? If it's not a good plot for the game, why? What <em>would </em>be better for the game?</p><p></p><p></p><p>No, I am literally asking questions so I can understand how this game works. That's literally the opposite of assuming I know how they work. You aren't explaining it in a way that I can understand, though. Because every time I ask for a simple explanation--what would I roll/what Move would I take/what would I do" in this circumstance, you go off on a completely different tangent.</p><p></p><p></p><p>Well, how do you know they're not lacking? Maybe if you used that approach when you played D&D you'd find that the games are a lot more fun. As it is, it seems like you're limiting how you play D&D because you don't think you're supposed to play it in a certain way, or that the game is made for it. For instance, you seem to be under the impression that D&D is <em>supposed</em> to be played in such a way that the players meet the DM's expectations. I have no idea where you got this idea, expect possibly from having less-than-stellar DMs in the past. But you get crappy GMs regardless of system. Maybe if you stopped playing D&D like that, it might be more fun for you.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8417251, member: 6915329"] I'm sorry, but to me, you sound defensive. Especially when I keep asking for what the rules would be and you keep bring up Monopoly and Austria, as if they have anything to do with the question I have. I mean, seriously, if there are no mechanics for such a thing in AW, then just say so. Say "you can investigate a crime scene, but there's no Moves for it. Instead, it's pure roleplay between you and the MC. Other PbtA games have Moves for it, though," I would fully accept that. But as it is, it feels like you don't want to say this. As it turns out, because of what other people have said, [I]no[/I], you can't do an investigation in AW. [USER=5142]@Aldarc[/USER] pointed out that there [I]was [/I]such a rule in MotW. Not at all. Renown scores how well you're known to others [I]based on your actions. [/I]Loyalty determines how loyal people are to you [I]based on your actions. [/I]None of those have anything to do with how well you align your play to what I "expect," and instead work in much the same way the Hx ability seems to work, only with organizations and NPCs instead of other PCs. No, I haven't. I think you have a very skewed idea of how other games are supposed to work. I've given several examples already of what an investigation means for the character. Here they area again: a loved one was killed or is a suspect; the killer has made it personal; the killer will strike again unless you stop it and you don't want any more blood on your hands. Can you explain to me why these would have no meaning for a character? For that matter, can you explain what [I]would [/I]have meaning for a character? Because I'm still not getting what you mean. Go with this: one or more people have died. At least one of those people was known to and cared about by a PC. There's some evidence that the killer murdered this person to rile up the PC. Investigation--whether through talking to people, doing research, or examining the crime scene--will point the PC to the likely identity of the killer (there are multiple ways the PC can find this info). If the PCs take too long, the killer will either murder someone else or disappear (depending on GM whim), leaving the murder unsolved and the victims without justice/revenge. Again, these is a legitimately serious question here: Is this plot, such as it is, bad or wrong for AW? If it's not a good plot for the game, why? What [I]would [/I]be better for the game? No, I am literally asking questions so I can understand how this game works. That's literally the opposite of assuming I know how they work. You aren't explaining it in a way that I can understand, though. Because every time I ask for a simple explanation--what would I roll/what Move would I take/what would I do" in this circumstance, you go off on a completely different tangent. Well, how do you know they're not lacking? Maybe if you used that approach when you played D&D you'd find that the games are a lot more fun. As it is, it seems like you're limiting how you play D&D because you don't think you're supposed to play it in a certain way, or that the game is made for it. For instance, you seem to be under the impression that D&D is [I]supposed[/I] to be played in such a way that the players meet the DM's expectations. I have no idea where you got this idea, expect possibly from having less-than-stellar DMs in the past. But you get crappy GMs regardless of system. Maybe if you stopped playing D&D like that, it might be more fun for you. [/QUOTE]
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