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thoughts on Apocalypse World?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8417357" data-attributes="member: 6704184"><p>I think the answer is a great example of what is unsatisfying and/or limiting about DnD 5e for some, and satsifying and/or a boon to versatility for others. Because how you'd implement either of those moves is simply by <em>allowing them as DM, and making it clear ahead of time that when the PCs do something it will be honored and used to move forward, whether they succeed or fail.</em> You don't create mechanics for it, unless you really want to or just have a fun idea for mechanics for it, you just do it, you play the game that way. </p><p></p><p>If that works for you, then 5e is going to be a versatile game engine from which you make your own DnD. If it doesn't, 5e is likely to either be unsatisfying in general, or only useful for the things it explicitly and directly does with specific mechanics. </p><p></p><p>OTOH, if you have been in a dnd game run in a player-driven manner where actions are always taken as real and honored by using them to drive the game forward, where the players can take actions that then obligate the DM to do something appropriate to the action as it relates to established fiction, but you don't like the nearly free-form improvisational manner in which DnD 5e play can accommodate that, pbta games are probably going to be really good for you.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8417357, member: 6704184"] I think the answer is a great example of what is unsatisfying and/or limiting about DnD 5e for some, and satsifying and/or a boon to versatility for others. Because how you'd implement either of those moves is simply by [I]allowing them as DM, and making it clear ahead of time that when the PCs do something it will be honored and used to move forward, whether they succeed or fail.[/I] You don't create mechanics for it, unless you really want to or just have a fun idea for mechanics for it, you just do it, you play the game that way. If that works for you, then 5e is going to be a versatile game engine from which you make your own DnD. If it doesn't, 5e is likely to either be unsatisfying in general, or only useful for the things it explicitly and directly does with specific mechanics. OTOH, if you have been in a dnd game run in a player-driven manner where actions are always taken as real and honored by using them to drive the game forward, where the players can take actions that then obligate the DM to do something appropriate to the action as it relates to established fiction, but you don't like the nearly free-form improvisational manner in which DnD 5e play can accommodate that, pbta games are probably going to be really good for you. [/QUOTE]
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