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thoughts on Apocalypse World?
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<blockquote data-quote="chaochou" data-source="post: 8417408" data-attributes="member: 99817"><p>So in the spirit of constructive conversation, let’s say this:</p><p></p><p>If I was MC and in the course of play - maybe because of provocative questions or maybe during setup - a player said their Hocus was having a hard time because people they knew were being killed, that would be really cool and interesting and would lead to crazy stuff, no question. And we‘d see what was up with that as a group.</p><p></p><p>But if I, as MC, imposed it on the Hocus and expected them to solve it, that would suck hard.</p><p></p><p>Who gets to say is at least as important as what is said. It’s central to play. Don’t assume the MC has authority to do what you’re saying they can. I don’t see anything which lets the MC write and impose the plot you describe.</p><p></p><p>But again - it’s not bad by virtue of the concept itself (murderer on the loose). It’s the conception of it by a player which makes it work, or not.</p></blockquote><p></p>
[QUOTE="chaochou, post: 8417408, member: 99817"] So in the spirit of constructive conversation, let’s say this: If I was MC and in the course of play - maybe because of provocative questions or maybe during setup - a player said their Hocus was having a hard time because people they knew were being killed, that would be really cool and interesting and would lead to crazy stuff, no question. And we‘d see what was up with that as a group. But if I, as MC, imposed it on the Hocus and expected them to solve it, that would suck hard. Who gets to say is at least as important as what is said. It’s central to play. Don’t assume the MC has authority to do what you’re saying they can. I don’t see anything which lets the MC write and impose the plot you describe. But again - it’s not bad by virtue of the concept itself (murderer on the loose). It’s the conception of it by a player which makes it work, or not. [/QUOTE]
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