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thoughts on Apocalypse World?
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<blockquote data-quote="pemerton" data-source="post: 8417557" data-attributes="member: 42582"><p>[USER=75787]@GrahamWills[/USER]</p><p></p><p>I don't see why AW couldn't be used to approach a mystery in which the GM has already set up a clock - eg as per my post upthread, a <em>countdown until the kidnappers execute Isle</em> clock.</p><p></p><p>Here is p 143 of the AW rulebook:</p><p></p><p style="margin-left: 20px"><u>Countdown Clocks</u></p> <p style="margin-left: 20px">A countdown clock is a reminder to you as MC that your threats have impulse, direction, plans, intentions, the will to sustain action and to respond coherently to others’.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When you create a threat, if you have a vision of its future, give it a countdown clock. You can also add countdown clocks to threats you’ve already created.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Around the clock, note some things that’ll happen:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• Before 9:00, that thing’s coming, but preventable. What are the clues? What are the triggers? What are the steps?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• Between 9:00 and 12:00, that thing is inevitable, but there’s still time to brace for impact. What signifies it?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• At 12:00, the threat gets its full, active expression. What is it?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">As you play, advance the clocks, each at their own pace, by marking their segments.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Countdown clocks are both descriptive and prescriptive. Descriptive: when something you’ve listed happens, advance the clock to that point. Prescriptive: when you advance the clock otherwise, it causes the things you’ve listed. Furthermore, countdown clocks can be derailed: when something happens that changes circumstances so that the countdown no longer makes sense, just scribble it out.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">For the most part, list things that are beyond the players’ characters’ control: NPCs’ decisions and actions, conditions in a population or a landscape, off-screen relations between rival compounds, the instability of a window into the world’s psychic maelstrom. When you list something within the players’ characters’ control, always list it with an “if,” implied or explicit: “<em>if </em>Bish goes out into the ruins,” not “Bish goes out into the ruins.” Prep circumstances, pressures, developing NPC actions, not (and again, I’m not f*****g around here) NOT future scenes you intend to lead the PCs to.</p><p></p><p>This then feeds into the making of moves by the GM in the usual way: <em>say what honesty and your prep demand</em>.</p><p></p><p>The use of a countdown clock won't change the dynamics of AW - the principles remain what they are; and the player-side moves remain what they are. So because there is no move <em>when you wait patiently to see what turns up </em>but there is a move <em>when you go aggro on someone</em>, I still think it is going to play out more like The Maltese Falcon and less like Poirot.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8417557, member: 42582"] [USER=75787]@GrahamWills[/USER] I don't see why AW couldn't be used to approach a mystery in which the GM has already set up a clock - eg as per my post upthread, a [I]countdown until the kidnappers execute Isle[/I] clock. Here is p 143 of the AW rulebook: [INDENT][U]Countdown Clocks[/U][/INDENT] [INDENT]A countdown clock is a reminder to you as MC that your threats have impulse, direction, plans, intentions, the will to sustain action and to respond coherently to others’.[/INDENT] [INDENT][/INDENT] [INDENT]When you create a threat, if you have a vision of its future, give it a countdown clock. You can also add countdown clocks to threats you’ve already created.[/INDENT] [INDENT][/INDENT] [INDENT]Around the clock, note some things that’ll happen:[/INDENT] [INDENT][/INDENT] [INDENT]• Before 9:00, that thing’s coming, but preventable. What are the clues? What are the triggers? What are the steps?[/INDENT] [INDENT][/INDENT] [INDENT]• Between 9:00 and 12:00, that thing is inevitable, but there’s still time to brace for impact. What signifies it?[/INDENT] [INDENT][/INDENT] [INDENT]• At 12:00, the threat gets its full, active expression. What is it?[/INDENT] [INDENT][/INDENT] [INDENT]As you play, advance the clocks, each at their own pace, by marking their segments.[/INDENT] [INDENT][/INDENT] [INDENT]Countdown clocks are both descriptive and prescriptive. Descriptive: when something you’ve listed happens, advance the clock to that point. Prescriptive: when you advance the clock otherwise, it causes the things you’ve listed. Furthermore, countdown clocks can be derailed: when something happens that changes circumstances so that the countdown no longer makes sense, just scribble it out.[/INDENT] [INDENT][/INDENT] [INDENT]For the most part, list things that are beyond the players’ characters’ control: NPCs’ decisions and actions, conditions in a population or a landscape, off-screen relations between rival compounds, the instability of a window into the world’s psychic maelstrom. When you list something within the players’ characters’ control, always list it with an “if,” implied or explicit: “[I]if [/I]Bish goes out into the ruins,” not “Bish goes out into the ruins.” Prep circumstances, pressures, developing NPC actions, not (and again, I’m not f*****g around here) NOT future scenes you intend to lead the PCs to.[/INDENT] This then feeds into the making of moves by the GM in the usual way: [I]say what honesty and your prep demand[/I]. The use of a countdown clock won't change the dynamics of AW - the principles remain what they are; and the player-side moves remain what they are. So because there is no move [I]when you wait patiently to see what turns up [/I]but there is a move [I]when you go aggro on someone[/I], I still think it is going to play out more like The Maltese Falcon and less like Poirot. [/QUOTE]
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