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<blockquote data-quote="Blue" data-source="post: 8417812" data-attributes="member: 20564"><p>I was thinking about the investigation example. I don't know how many people are familiar with an older TV show called The West Wing. Generally, it's about a bunch of staffers at the White House and the President they serve, shown 1999-2006. If you're not familiar with the show, just skip this.</p><p></p><p>Now, you can make a RPG that deals with politics of running a nation. Diplomancy, sanctions, defense, infighting, you have it. It could be a lot of fun for the right audience. I'd have a blast playing it.</p><p></p><p>It wouldn't produce an episode of The West Wing.</p><p></p><p>A PbtA RPG of the same thing would focus on what the relations between the staffers, the various factions of power, the personal connections and the strengths and weaknesses and connections and abilities of the individual characters (moves from their playbooks) for overcoming (or not) the various craziness that comes up. The characters wouldn't alway be aligned, wouldn't always win, and wouldn't rest before the denouement because they are propelled from one charged action to the next, flowing organically out of what they attempt to do.</p><p></p><p>That could easily be an episode of The West Wing. And I'd have a blast playing that as well.</p><p></p><p>And for the two, I'd given my druthers I'd probably collect different RPG friends who are looking for those experiences to form the group. Some overlap, but each group gung-ho for the type of game they are playing.</p><p></p><p>This is like the difference between a investigative procedural murder investigation, perhaps done in D&D 5e or maybe something like Gumshoe, and a PbtA murder scene.</p></blockquote><p></p>
[QUOTE="Blue, post: 8417812, member: 20564"] I was thinking about the investigation example. I don't know how many people are familiar with an older TV show called The West Wing. Generally, it's about a bunch of staffers at the White House and the President they serve, shown 1999-2006. If you're not familiar with the show, just skip this. Now, you can make a RPG that deals with politics of running a nation. Diplomancy, sanctions, defense, infighting, you have it. It could be a lot of fun for the right audience. I'd have a blast playing it. It wouldn't produce an episode of The West Wing. A PbtA RPG of the same thing would focus on what the relations between the staffers, the various factions of power, the personal connections and the strengths and weaknesses and connections and abilities of the individual characters (moves from their playbooks) for overcoming (or not) the various craziness that comes up. The characters wouldn't alway be aligned, wouldn't always win, and wouldn't rest before the denouement because they are propelled from one charged action to the next, flowing organically out of what they attempt to do. That could easily be an episode of The West Wing. And I'd have a blast playing that as well. And for the two, I'd given my druthers I'd probably collect different RPG friends who are looking for those experiences to form the group. Some overlap, but each group gung-ho for the type of game they are playing. This is like the difference between a investigative procedural murder investigation, perhaps done in D&D 5e or maybe something like Gumshoe, and a PbtA murder scene. [/QUOTE]
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