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thoughts on Apocalypse World?
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<blockquote data-quote="Aldarc" data-source="post: 8418931" data-attributes="member: 5142"><p>[USER=6785785]@hawkeyefan[/USER]'s most recent comment has me thinking about broadly be considered "families" of games. Although PbtA and FitD diverge in terms of their design, in some respects, they are commonly regarded as "kin" in terms of their design principles. Likewise, Cortex and Fate diverge considerably in their design architecture, but they share a number of design principles and ideas, so much that there have been Cortex-Fate hybrids. And while BRP and D&D also have different systems, how they distribute authority between the GM and players are fairly similar. So I guess I would potentially be interested in exploring, possibly in another thread, about the different family of games out there, considering not only their "system" but also by their principles.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8418931, member: 5142"] [USER=6785785]@hawkeyefan[/USER]'s most recent comment has me thinking about broadly be considered "families" of games. Although PbtA and FitD diverge in terms of their design, in some respects, they are commonly regarded as "kin" in terms of their design principles. Likewise, Cortex and Fate diverge considerably in their design architecture, but they share a number of design principles and ideas, so much that there have been Cortex-Fate hybrids. And while BRP and D&D also have different systems, how they distribute authority between the GM and players are fairly similar. So I guess I would potentially be interested in exploring, possibly in another thread, about the different family of games out there, considering not only their "system" but also by their principles. [/QUOTE]
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