Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 8426491" data-attributes="member: 6779310"><p>The same is true for Sentinel Comics - it's also move driven - but it's also a bit more trad than most of the AWE/PBTA derived families.</p><p>THe GM has regular turns for his NPCs, and there is a GM plotline, but in-scene it's move based, and doesn't even have a normal risk of failure.</p><p>It has the narrate it to have your character do it, it's move based, and it has 5 basic and 2 special moves; all the various special abilities are combinations of one of those 8 moves. (Special moves require an enabling special ability.)</p><p>The SC moves being Attack, Defend, Boost, Hinder, Overcome; the special moves are Heal, and build/summon. Unlike AWE, failure isn't a possibility most of the time; Overcomes can fail, all others simply have quality of success A & D from 0 to 16, B & H having a range from 0 to 4, and overcome has 5 levels that aren't numeric... Fail+Complication (roll<=0), player choice simple fail or success+major complication (Roll 1-3), Success+Minor Complication (roll 4-7), simple success (roll 8-11), Success plus bonus (roll >=12). Not that the ranges on Boost or hinder map to the same ranges.</p><p></p><p>I found the AWE/PBTA mechanics much more comprehensible after running SCRPG... and there's a reason: SC is strongly influenced by both AW and Cortex Plus. (It's mentioned in the starter kit credits.)</p><p>If one needs a way to ease into AWE styles of play, SC can be that first stepping stone... it still has a GM and the GM frames the scene, and it has a victory condition for every scene, and is mission based. But in scene, players narrate until they hit one of the moves, or trigger a special ability they have; if they get to the ability, they can stop narrating and roll the dice; if instead they describe a move but don't see it, the GM can interrupt to have them resolve it. </p><p></p><p>It's not in the same space as any of the AWE/PBTA games, but it's a big step in the direction, but also only one of several such steps distance.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8426491, member: 6779310"] The same is true for Sentinel Comics - it's also move driven - but it's also a bit more trad than most of the AWE/PBTA derived families. THe GM has regular turns for his NPCs, and there is a GM plotline, but in-scene it's move based, and doesn't even have a normal risk of failure. It has the narrate it to have your character do it, it's move based, and it has 5 basic and 2 special moves; all the various special abilities are combinations of one of those 8 moves. (Special moves require an enabling special ability.) The SC moves being Attack, Defend, Boost, Hinder, Overcome; the special moves are Heal, and build/summon. Unlike AWE, failure isn't a possibility most of the time; Overcomes can fail, all others simply have quality of success A & D from 0 to 16, B & H having a range from 0 to 4, and overcome has 5 levels that aren't numeric... Fail+Complication (roll<=0), player choice simple fail or success+major complication (Roll 1-3), Success+Minor Complication (roll 4-7), simple success (roll 8-11), Success plus bonus (roll >=12). Not that the ranges on Boost or hinder map to the same ranges. I found the AWE/PBTA mechanics much more comprehensible after running SCRPG... and there's a reason: SC is strongly influenced by both AW and Cortex Plus. (It's mentioned in the starter kit credits.) If one needs a way to ease into AWE styles of play, SC can be that first stepping stone... it still has a GM and the GM frames the scene, and it has a victory condition for every scene, and is mission based. But in scene, players narrate until they hit one of the moves, or trigger a special ability they have; if they get to the ability, they can stop narrating and roll the dice; if instead they describe a move but don't see it, the GM can interrupt to have them resolve it. It's not in the same space as any of the AWE/PBTA games, but it's a big step in the direction, but also only one of several such steps distance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
Top