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General Tabletop Discussion
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Thoughts on bonus action potions?
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<blockquote data-quote="Tessarael" data-source="post: 9776570" data-attributes="member: 12909"><p>For those with realism issues, consider an equipment item along these lines:</p><p></p><p><strong>Medical Bandolier</strong>, sturdy leather weighing 1 lb unloaded + 1 lb with the following items loaded, 350gp cost (365 cost in total when summing together the individual components).</p><ul> <li data-xf-list-type="ul">3x Healing patch restoring 2 HP, that can be applied as a free object interaction to yourself or an ally within your arm's reach. Refill cost 20gp per patch.</li> <li data-xf-list-type="ul">3x Healing mouthful restoring 2d4 HP as a bonus action. It is 1 oz. of healing liquid with a thin membrane around it that dissolves on contact with saliva, allowing you to swiftly swallow the liquid therein. Refill cost 50gp per item.</li> <li data-xf-list-type="ul">3x Healing potion restoring 10 HP as a standard action. These are 2 oz. healing liquid in a light-weight glass or metal vial (4 oz. in total when filled) that can be reused. Refill cost 50gp per item.</li> </ul><p>The bandolier itself is non-magical and cheap to replace if needed, 5gp for a sturdy version that protects well the contents.</p><p></p><p>With sufficient alchemical tool skill (DC 15 roll) and appropriate materials (typically costing 25gp per membrane), a membrane for the healing mouthfuls can be made. As such, 2 oz. of healing liquid can make two such healing mouthfuls with carefully crafted membranes then stored in the bandolier until usage.</p><p></p><p>I adjusted the amount healed such that you're paying about 10gp per 1 HP healed as a free or bonus action, and 5gp per 1 HP healed as standard action. The healing patch giving +2 HP works out that you're getting 2d4+2 HP as a bonus action + free object interaction for the round, consistent with D&D 2024 rules.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9776570, member: 12909"] For those with realism issues, consider an equipment item along these lines: [B]Medical Bandolier[/B], sturdy leather weighing 1 lb unloaded + 1 lb with the following items loaded, 350gp cost (365 cost in total when summing together the individual components). [LIST] [*]3x Healing patch restoring 2 HP, that can be applied as a free object interaction to yourself or an ally within your arm's reach. Refill cost 20gp per patch. [*]3x Healing mouthful restoring 2d4 HP as a bonus action. It is 1 oz. of healing liquid with a thin membrane around it that dissolves on contact with saliva, allowing you to swiftly swallow the liquid therein. Refill cost 50gp per item. [*]3x Healing potion restoring 10 HP as a standard action. These are 2 oz. healing liquid in a light-weight glass or metal vial (4 oz. in total when filled) that can be reused. Refill cost 50gp per item. [/LIST] The bandolier itself is non-magical and cheap to replace if needed, 5gp for a sturdy version that protects well the contents. With sufficient alchemical tool skill (DC 15 roll) and appropriate materials (typically costing 25gp per membrane), a membrane for the healing mouthfuls can be made. As such, 2 oz. of healing liquid can make two such healing mouthfuls with carefully crafted membranes then stored in the bandolier until usage. I adjusted the amount healed such that you're paying about 10gp per 1 HP healed as a free or bonus action, and 5gp per 1 HP healed as standard action. The healing patch giving +2 HP works out that you're getting 2d4+2 HP as a bonus action + free object interaction for the round, consistent with D&D 2024 rules. [/QUOTE]
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