Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on bonus action potions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 9785292" data-attributes="member: 6932123"><p>Most likely to keep things simple in the broader range of time conversions. They want "1 minute" as a useful amount of time, and many spells last 1 minute, but a 12 second round would only have 5 rounds per minute, which gets into the balance of how long spells last, etc.</p><p></p><p>You could make the spells last 2 minutes and get the same effect in terms of rounds, but then have more peculiar limitations in things like the Extended Spell metamagic, which only applies to spells that last more than 1 minute. That would have to be adjusted, and "2 minutes" starts feeling like a weird boundary. And this keeps going with more and more dominoes.</p><p></p><p>A 1 minute round and 10 minute spells feels a bit easier in terms of time scaling, but then brings into question things like movement speed. How can you not make it pretty much anywhere on a battlefield if you have an entire minute to move around? A sprinter can go a quarter mile in that time.</p><p></p><p>No matter what time you use, something is going to break. The 6 second round is arbitrary, and a bit stupid, but it incorporates a bunch of issues for balancing the game as a whole.</p><p></p><p>Personally I'd be up for a 12 second round, as that seems to allow a bit more breathing room in combat for theatrics, acrobatics, potions, dialog, etc, to feel a bit more natural, but without stretching out movement speed too much. But you'd definitely have to go through adjusting all the 1-minute abilities, and see what other things break around it. Maybe consider if 10 minute abilities need to be scaled up to 20 or 30 minutes; etc.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9785292, member: 6932123"] Most likely to keep things simple in the broader range of time conversions. They want "1 minute" as a useful amount of time, and many spells last 1 minute, but a 12 second round would only have 5 rounds per minute, which gets into the balance of how long spells last, etc. You could make the spells last 2 minutes and get the same effect in terms of rounds, but then have more peculiar limitations in things like the Extended Spell metamagic, which only applies to spells that last more than 1 minute. That would have to be adjusted, and "2 minutes" starts feeling like a weird boundary. And this keeps going with more and more dominoes. A 1 minute round and 10 minute spells feels a bit easier in terms of time scaling, but then brings into question things like movement speed. How can you not make it pretty much anywhere on a battlefield if you have an entire minute to move around? A sprinter can go a quarter mile in that time. No matter what time you use, something is going to break. The 6 second round is arbitrary, and a bit stupid, but it incorporates a bunch of issues for balancing the game as a whole. Personally I'd be up for a 12 second round, as that seems to allow a bit more breathing room in combat for theatrics, acrobatics, potions, dialog, etc, to feel a bit more natural, but without stretching out movement speed too much. But you'd definitely have to go through adjusting all the 1-minute abilities, and see what other things break around it. Maybe consider if 10 minute abilities need to be scaled up to 20 or 30 minutes; etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on bonus action potions?
Top