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General Tabletop Discussion
*Dungeons & Dragons
Thoughts on bonus action potions?
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<blockquote data-quote="lotuseater" data-source="post: 9785524" data-attributes="member: 27029"><p>It seems the consensus is in favor of bonus action potions and against arguments of realism that suggest potions can't be drunk that fast. I may be in the minority, but I am on the side that thinks it's both unrealistic and breaks the game mechanics (in 5e. Haven't played 5.5e yet, so maybe it's balanced differently). </p><p></p><p>In terms of realism, I think the anti-realism argument has nothing to do with how long it takes to drink a potion. The gulping isn't the problem. It's the grabbing it from your pack or your pocket or wherever you have it stored and then gulping it down, all while still having a full action to wield a two handed weapon or play a lute or whatever it is you choose to do. </p><p></p><p>But my biggest issue is that it makes the healing function of clerics, bards, druids or whoever the party healer is much less valuable. Why should the cleric 'waste' his/her spell slots on a healing spell when anyone can use a healing potion as a bonus action? Same with potions of speed, fly, etc. You're taking actions that are key elements of spellcasters and not only saving them the need to waste a spell slot (always part of the advantage of a potion), but doing it even more efficiently and in some cases avoiding the need for concentrate. </p><p></p><p>That's the basic gist of my argument against. I totally get why players like it, because it means you have even more cool things you can do. Just not my preference.</p></blockquote><p></p>
[QUOTE="lotuseater, post: 9785524, member: 27029"] It seems the consensus is in favor of bonus action potions and against arguments of realism that suggest potions can't be drunk that fast. I may be in the minority, but I am on the side that thinks it's both unrealistic and breaks the game mechanics (in 5e. Haven't played 5.5e yet, so maybe it's balanced differently). In terms of realism, I think the anti-realism argument has nothing to do with how long it takes to drink a potion. The gulping isn't the problem. It's the grabbing it from your pack or your pocket or wherever you have it stored and then gulping it down, all while still having a full action to wield a two handed weapon or play a lute or whatever it is you choose to do. But my biggest issue is that it makes the healing function of clerics, bards, druids or whoever the party healer is much less valuable. Why should the cleric 'waste' his/her spell slots on a healing spell when anyone can use a healing potion as a bonus action? Same with potions of speed, fly, etc. You're taking actions that are key elements of spellcasters and not only saving them the need to waste a spell slot (always part of the advantage of a potion), but doing it even more efficiently and in some cases avoiding the need for concentrate. That's the basic gist of my argument against. I totally get why players like it, because it means you have even more cool things you can do. Just not my preference. [/QUOTE]
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Thoughts on bonus action potions?
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