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Thoughts on Book of the Righteous
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<blockquote data-quote="AaronLoeb" data-source="post: 345791" data-attributes="member: 4382"><p><strong>Re: Question for ya, Aaron</strong></p><p></p><p></p><p></p><p>Well, I can't speak for Green Ronin as I'm just a freelancer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I will say, though, that I've known Chris Pramas, who owns GR, for over a decade and in that time I've learned two important things about him (and a few others besides, but these are the ones that are germaine):</p><p></p><p>1) Chris is very smart</p><p>2) Chris listens to what people say</p><p></p><p>I think if a lot of people say they'd really like to see Green Ronin provide stats for "the 9" and some of the demon princes from the Abyss, there will be Green Ronin-provided stats for the 9 and some of the demon princes. It's really a question as to whether people find that useful.</p><p></p><p>The truth is, in my mind, there is an enormous difference between providing stats for the lords of Hell and the Abyss, who can be thought of as the nemeses of mortal kind, and providing stats for gods. It makes sense to me on a gut level to have a fantasy campaign that culminates in the defeat of, say, Baphomet (for one hundred years and a day, or whatever it means to defeat a demon prince). It has never made sense to me, unless you are creating a game of truly mythic proportions, to have a game culminate in some god-killin'. And even if it does, do you really need stats? Balder was killed with a sprig of holly, not a vorpal blade. Does it matter what Zeus' Listen skill mod is? The killing of a god should be beyond the nuts and bolts of the usual d&d combat if and when it happens... or so I think, which is why I don't really ponder stats for gods.</p><p></p><p>But I do kind of want stats for the wand of orcus. </p><p></p><p>I can't explain why these two things are so different for me. They just are.</p><p></p><p>AJL</p></blockquote><p></p>
[QUOTE="AaronLoeb, post: 345791, member: 4382"] [b]Re: Question for ya, Aaron[/b] Well, I can't speak for Green Ronin as I'm just a freelancer. :) I will say, though, that I've known Chris Pramas, who owns GR, for over a decade and in that time I've learned two important things about him (and a few others besides, but these are the ones that are germaine): 1) Chris is very smart 2) Chris listens to what people say I think if a lot of people say they'd really like to see Green Ronin provide stats for "the 9" and some of the demon princes from the Abyss, there will be Green Ronin-provided stats for the 9 and some of the demon princes. It's really a question as to whether people find that useful. The truth is, in my mind, there is an enormous difference between providing stats for the lords of Hell and the Abyss, who can be thought of as the nemeses of mortal kind, and providing stats for gods. It makes sense to me on a gut level to have a fantasy campaign that culminates in the defeat of, say, Baphomet (for one hundred years and a day, or whatever it means to defeat a demon prince). It has never made sense to me, unless you are creating a game of truly mythic proportions, to have a game culminate in some god-killin'. And even if it does, do you really need stats? Balder was killed with a sprig of holly, not a vorpal blade. Does it matter what Zeus' Listen skill mod is? The killing of a god should be beyond the nuts and bolts of the usual d&d combat if and when it happens... or so I think, which is why I don't really ponder stats for gods. But I do kind of want stats for the wand of orcus. I can't explain why these two things are so different for me. They just are. AJL [/QUOTE]
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