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Thoughts on Book of the Righteous
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<blockquote data-quote="Psion" data-source="post: 348254" data-attributes="member: 172"><p>Well, I got it today. Wow. The layout is extremely nice and the rules execution looks pretty slick. I think a lot of people out there are going to like the holy warriors. The "adaptation notes" to fit a campaign are very nice. Definite "5" material.</p><p></p><p>Weaknesses? Not many, and those that exist can be worked around. The default assumption is that there are no "racial" gods which is out of kilter with the majority of D&D settings. Gods are willful beings and it makes perfect sense to me that they would have special "chosen" races. Further, if you just need parts of a pantheon, some deities are tightly enough bound that you would have to do some extra work to use them alone.</p><p></p><p>That said, I already have some ideas how I am going to use the deities in my game. The campaign occurs on a world that is new to the major human race. Further, I have deities in "generations". Many of the deities of the BotR pantheon could be "old deities", and many of my handmade deities will slide in as younger more vital deities.</p><p></p><p>Just a quick note for anyone who needs help adapting deities, I have a concept that I find useful when doing this sort of thing. In my game, I assume that the body of deities are fairly wide. But at the same thing, I don't want there to be millions of deities. There are multiple pantheons, but they are overlapping and some deities may take part in multiple pantheons. Deities may express themselves with one of two means:</p><p></p><p>Guises: A guise is merely a different name for a same deity. The deity might have a different cultural identity and myths surrounding him/her, but the essential facets of the deity are unchanged.</p><p></p><p>Aspects: Sometimes a divine concept or role transcends a single divine entity, and a deity creates (voluntarily or otherwise) an aspect which might have some significant differences from the "prime" divinity.</p><p></p><p>By assuming a variety of guises and aspects, I leave room for the possibility that some deities in different cultural pantheons are the same, yet some may be different.</p></blockquote><p></p>
[QUOTE="Psion, post: 348254, member: 172"] Well, I got it today. Wow. The layout is extremely nice and the rules execution looks pretty slick. I think a lot of people out there are going to like the holy warriors. The "adaptation notes" to fit a campaign are very nice. Definite "5" material. Weaknesses? Not many, and those that exist can be worked around. The default assumption is that there are no "racial" gods which is out of kilter with the majority of D&D settings. Gods are willful beings and it makes perfect sense to me that they would have special "chosen" races. Further, if you just need parts of a pantheon, some deities are tightly enough bound that you would have to do some extra work to use them alone. That said, I already have some ideas how I am going to use the deities in my game. The campaign occurs on a world that is new to the major human race. Further, I have deities in "generations". Many of the deities of the BotR pantheon could be "old deities", and many of my handmade deities will slide in as younger more vital deities. Just a quick note for anyone who needs help adapting deities, I have a concept that I find useful when doing this sort of thing. In my game, I assume that the body of deities are fairly wide. But at the same thing, I don't want there to be millions of deities. There are multiple pantheons, but they are overlapping and some deities may take part in multiple pantheons. Deities may express themselves with one of two means: Guises: A guise is merely a different name for a same deity. The deity might have a different cultural identity and myths surrounding him/her, but the essential facets of the deity are unchanged. Aspects: Sometimes a divine concept or role transcends a single divine entity, and a deity creates (voluntarily or otherwise) an aspect which might have some significant differences from the "prime" divinity. By assuming a variety of guises and aspects, I leave room for the possibility that some deities in different cultural pantheons are the same, yet some may be different. [/QUOTE]
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