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<blockquote data-quote="Blue" data-source="post: 7145255" data-attributes="member: 20564"><p>Could you say <em>why</em> you feel the smite spells are a waste? The low level ones usually severely out-damage an equal level slot used by another caster as well as having a rider.</p><p></p><p>Them and magic missile are among the only spell slots that when used guarantee full damage. And it does it with only using a bonus action to cast. Other spells in 5e require a save or an attack rolls and then do half or none depending on the spell.</p><p></p><p>And on top of it you get the rider.</p><p></p><p>So with a 1st level slot you can go for something like Thunderous Smite for 2d6 guaranteed damage (much more and a chance to push & prone, or Wrathful that only adds d6 but has a chance to frighten. Disadvantage on all attacks and ability checks ... and the on way to end it is to spend their action to make an ability check (with disadvantage from the Frightened condition). For a 1st level slot? Oh yeah. Concentration doesn't mean much when you cast it as a bonus action and then make your attack action to deliver it - only if you miss with all of your attacks do you need to worry about it. Or if you land something great like Frightened.</p><p></p><p>On the other hand, I'm with you the higher level slots don't deliver a much as higher level spells.</p></blockquote><p></p>
[QUOTE="Blue, post: 7145255, member: 20564"] Could you say [I]why[/I] you feel the smite spells are a waste? The low level ones usually severely out-damage an equal level slot used by another caster as well as having a rider. Them and magic missile are among the only spell slots that when used guarantee full damage. And it does it with only using a bonus action to cast. Other spells in 5e require a save or an attack rolls and then do half or none depending on the spell. And on top of it you get the rider. So with a 1st level slot you can go for something like Thunderous Smite for 2d6 guaranteed damage (much more and a chance to push & prone, or Wrathful that only adds d6 but has a chance to frighten. Disadvantage on all attacks and ability checks ... and the on way to end it is to spend their action to make an ability check (with disadvantage from the Frightened condition). For a 1st level slot? Oh yeah. Concentration doesn't mean much when you cast it as a bonus action and then make your attack action to deliver it - only if you miss with all of your attacks do you need to worry about it. Or if you land something great like Frightened. On the other hand, I'm with you the higher level slots don't deliver a much as higher level spells. [/QUOTE]
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