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Thoughts on Character Death
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<blockquote data-quote="Hammer" data-source="post: 1092370" data-attributes="member: 4175"><p><strong>thanks for the responses</strong></p><p></p><p>I know this is just a game, and it really shouldn't bother me, but the ranger player in question has a habit of just doing whatever his first thought is, party be damned, rather than thinking, well that action will really screw over that player or the rest of the party, maybe there's another action that's in character that I could do. He doesn't do it maliciously. He just cannot see past the idea that he has to be "in character" or that there could be more than one possible action that a character could take, some maybe not so offensive.</p><p></p><p>If that is metagaming, then I guess metagaming is good. It was rather obvious that the DM was setting up a hostage, maybe even captive, situation. Another PC had been captured nearby, and it looked like that's where the DM was going.</p><p></p><p>We had quite a bit of political intrigue going as well, dozens of game sessions worth, that is now thrown out the window.</p><p></p><p>The idea of PCs getting resurrected is just plain cheesy, I can handle it once, for religious characters, if done well. But he'd been resurrected once before when the party accidentally got him killed while I wasn't there, and I just can't see him getting resurrected again. Its just kinda lame.</p><p></p><p>The ranger had plenty of options. Could have said, "prove he's alive," or "heal him or die," that would have taken the fate of my character out of the other player's hands and put it squarely back into the hands of the DM. Instead, he took it upon himself.</p><p></p><p>Besides, the damn villian got away anyway. I can't believe they failed to kill her off.</p></blockquote><p></p>
[QUOTE="Hammer, post: 1092370, member: 4175"] [b]thanks for the responses[/b] I know this is just a game, and it really shouldn't bother me, but the ranger player in question has a habit of just doing whatever his first thought is, party be damned, rather than thinking, well that action will really screw over that player or the rest of the party, maybe there's another action that's in character that I could do. He doesn't do it maliciously. He just cannot see past the idea that he has to be "in character" or that there could be more than one possible action that a character could take, some maybe not so offensive. If that is metagaming, then I guess metagaming is good. It was rather obvious that the DM was setting up a hostage, maybe even captive, situation. Another PC had been captured nearby, and it looked like that's where the DM was going. We had quite a bit of political intrigue going as well, dozens of game sessions worth, that is now thrown out the window. The idea of PCs getting resurrected is just plain cheesy, I can handle it once, for religious characters, if done well. But he'd been resurrected once before when the party accidentally got him killed while I wasn't there, and I just can't see him getting resurrected again. Its just kinda lame. The ranger had plenty of options. Could have said, "prove he's alive," or "heal him or die," that would have taken the fate of my character out of the other player's hands and put it squarely back into the hands of the DM. Instead, he took it upon himself. Besides, the damn villian got away anyway. I can't believe they failed to kill her off. [/QUOTE]
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