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<blockquote data-quote="Goddess FallenAngel" data-source="post: 1097319" data-attributes="member: 11434"><p>Is it the <em>player</em> who "cannot see past the idea", or is it the <em>character</em>?</p><p></p><p>I think that is the biggest question spawned from your post. If the player is roleplaying his character as someone who does not think past the first idea that pops into his head, then I see nothing wrong at all with what the ranger did. <em>IF</em> he is roleplaying his character this way. If he is just going with what the first thing that pops into <em>his</em> head is, without taking into consideration what the character may do in such a situation, then that is a problem. To surmise: were I in your place, I would be fine with the first instance, not fine with the second. If it is all the player, and he is not roleplaying his character correctly, I would bring it up with the DM (quietly, before or after a game, not during, and very respectively). However, if you are currently in a hack-n-slash game (which I assume you are not because of some of your comments), I doubt there is much to be done about it.</p><p></p><p>Personally, were I the ranger and were in that same exact situation, I would have charged the half-orc blackguard (being my racial enemy). Were that not possible, the cleric would have gotten it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>I certainly would not have taken the half-orc blackguard's word - I would have assumed that he would kill you anyway. And as for the "hostage situation" that you stated it looked like your DM was setting up - just because it looked like that to the players does not mean it looked like that to the characters. For all the characters know, they were going to kill all of you - because unlike the players, the characters don't have knowledge of a kindly (hopefully) DM sitting behind the screen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, why is the political intrigue thrown out the window? With only limited info, I, for one, cannot see how that ties in.</p><p></p><p><em>Edited for typos...</em></p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 1097319, member: 11434"] Is it the [I]player[/I] who "cannot see past the idea", or is it the [I]character[/I]? I think that is the biggest question spawned from your post. If the player is roleplaying his character as someone who does not think past the first idea that pops into his head, then I see nothing wrong at all with what the ranger did. [I]IF[/I] he is roleplaying his character this way. If he is just going with what the first thing that pops into [I]his[/I] head is, without taking into consideration what the character may do in such a situation, then that is a problem. To surmise: were I in your place, I would be fine with the first instance, not fine with the second. If it is all the player, and he is not roleplaying his character correctly, I would bring it up with the DM (quietly, before or after a game, not during, and very respectively). However, if you are currently in a hack-n-slash game (which I assume you are not because of some of your comments), I doubt there is much to be done about it. Personally, were I the ranger and were in that same exact situation, I would have charged the half-orc blackguard (being my racial enemy). Were that not possible, the cleric would have gotten it. ;) I certainly would not have taken the half-orc blackguard's word - I would have assumed that he would kill you anyway. And as for the "hostage situation" that you stated it looked like your DM was setting up - just because it looked like that to the players does not mean it looked like that to the characters. For all the characters know, they were going to kill all of you - because unlike the players, the characters don't have knowledge of a kindly (hopefully) DM sitting behind the screen. :) Also, why is the political intrigue thrown out the window? With only limited info, I, for one, cannot see how that ties in. [i]Edited for typos...[/i] [/QUOTE]
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