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Thoughts on Character Death
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<blockquote data-quote="Mouseferatu" data-source="post: 1097385" data-attributes="member: 1288"><p>Speaking only for myself, of course...</p><p></p><p>Yes. It hurts the game <em>badly</em>.</p><p></p><p>It's already <em>way</em> too easy to avoid death in D&D. And before I get the whole "You're a DM, you don't know what it's like" bit, yes, I usually DM. But when I <em>do</em> play, I'm the first one arguing against any "fudging" when it comes to my character. Even if the DM normally changes die rolls behind the screen to keep characters alive, I'd rather he didn't with mine, so long as the circumstances under which my character dies are A) heroic, or B) a truly fair fight. Both of which have happened, and both of which I consider part of the game. If there's no risk, I simply don't have as much fun, on either side of the screen. Few things get me to eye-rolling faster than a situation where it's obvious I survived "just 'cuz."</p><p></p><p>Frankly, I think -10 is a gift. -full hit points would just about guarantee that nobody ever dies once they get past, say, 4th or 6th level. In fact, I've removed the roll to see if you automatically stabilize while dying. When you're below 0, you drop a hit point every round until someone helps you, or until you die.</p><p></p><p>And to me, one of the single best roleplaying experiences D&D can offer is the chane to RP a truly heroic sacrifice. Saying "My character died in a last heroic act to save his friends" means something. Saying "My character was brought to -32 hit points so he had to get a few extra <em>cure</em> spells" doesn't.</p><p></p><p>Again, my take only. But you asked for opinions, you got 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1097385, member: 1288"] Speaking only for myself, of course... Yes. It hurts the game [i]badly[/i]. It's already [i]way[/i] too easy to avoid death in D&D. And before I get the whole "You're a DM, you don't know what it's like" bit, yes, I usually DM. But when I [i]do[/i] play, I'm the first one arguing against any "fudging" when it comes to my character. Even if the DM normally changes die rolls behind the screen to keep characters alive, I'd rather he didn't with mine, so long as the circumstances under which my character dies are A) heroic, or B) a truly fair fight. Both of which have happened, and both of which I consider part of the game. If there's no risk, I simply don't have as much fun, on either side of the screen. Few things get me to eye-rolling faster than a situation where it's obvious I survived "just 'cuz." Frankly, I think -10 is a gift. -full hit points would just about guarantee that nobody ever dies once they get past, say, 4th or 6th level. In fact, I've removed the roll to see if you automatically stabilize while dying. When you're below 0, you drop a hit point every round until someone helps you, or until you die. And to me, one of the single best roleplaying experiences D&D can offer is the chane to RP a truly heroic sacrifice. Saying "My character died in a last heroic act to save his friends" means something. Saying "My character was brought to -32 hit points so he had to get a few extra [i]cure[/i] spells" doesn't. Again, my take only. But you asked for opinions, you got 'em. :) [/QUOTE]
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