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Thoughts on Character Death
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<blockquote data-quote="hong" data-source="post: 1097981" data-attributes="member: 537"><p>Mouse, you gots to play some high-level D&D before making such categorical statements.</p><p></p><p>The campaign I'm playing in has averaged one death per session ever since we hit 15th level. When we went into the RttToH, it went up to two per session. When we were fighting Acererak himself, it went up to three. The only thing allowing us to maintain some semblance of continuity has been plentiful use of true resurrection. There should certainly be an element of danger in combat, but you can have too much of a good thing.</p><p></p><p>All of this has nothing to do with how evil the DM is, or how dumb the players are (although in some cases it may be a contributory factor). The fact is that high-level D&D is _deadly_. Miss a save against an instakill spell, or linger too long in the vicinity of a huge melee brute, and you die. Now it's true that our campaign probably features more combat than average, but there have been enough people saying the same thing that I can conclude it's a fairly universal experience.</p></blockquote><p></p>
[QUOTE="hong, post: 1097981, member: 537"] Mouse, you gots to play some high-level D&D before making such categorical statements. The campaign I'm playing in has averaged one death per session ever since we hit 15th level. When we went into the RttToH, it went up to two per session. When we were fighting Acererak himself, it went up to three. The only thing allowing us to maintain some semblance of continuity has been plentiful use of true resurrection. There should certainly be an element of danger in combat, but you can have too much of a good thing. All of this has nothing to do with how evil the DM is, or how dumb the players are (although in some cases it may be a contributory factor). The fact is that high-level D&D is _deadly_. Miss a save against an instakill spell, or linger too long in the vicinity of a huge melee brute, and you die. Now it's true that our campaign probably features more combat than average, but there have been enough people saying the same thing that I can conclude it's a fairly universal experience. [/QUOTE]
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