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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Thoughts on Complete Scoundrel?
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<blockquote data-quote="VonRichthofen" data-source="post: 3316107" data-attributes="member: 49184"><p>Bagpuss, you are aware of the fact that Battle Trickster levels don't count as fighter levels, aren't you? Provided you make use of PHB II, you'd lose out on Weapon Supremacy, while the amazing Overpowering Attack alternative class feature will be delayed by three levels.</p><p></p><p>Don't think it's broken, especially with all those people screaming "fighter is a sucktastic class!"</p><p></p><p>Apart from that, most of the book didn't strike me as very inspired - artwork is the usual: sub-standard. Fluff is mostly boring; scoundrel equipment - oh well; skill tricks are a fun new option (while adding yet another set of rules to the bulk), some PrCs are good, most are so-so....leaves me with feats.</p><p></p><p>Akin to Kolja Raven* in Complete Mage, the designers' interview showed the law-makers' problematic ideas on the D&D game's balance. "Daring Warrior" was not only supposed to stack swashbuckler and fighter levels for purpose of Dodge, Grace & qualifying for fighter bonus feats (as it does); but was indeed supposed to grant fighter bonus feats - yes, you read right, a fighter 4/swashbuckler 16 was supposed to get 8 fighter bonus feats from his swashbuckler levels.</p><p></p><p>Why do I tell this story?</p><p></p><p>Well, this particularly unbalancing feat was sacked by WotC in the printed version, but some other relics of questionable balance have remained.</p><p></p><p>Daring Outlaw gives a swashbuckler with 3+ rogue levels full Sneak Attack progression- that's allright, swashbuckler has been considered a mechanically weak class from the very start. </p><p></p><p>Swift Hunter, however, is another story.</p><p></p><p>Just to get this straight, I love this feat.</p><p></p><p>Provided you can swallow 3 levels of scout in your ranger build, you'll still get your 5th Favored Enemy AND FULL SKIRMISH PROGRESSION! Even better, Favored Enemies are subject to Skirmish even if they are immune to critical hits! Plain Sweet!</p><p></p><p>The mobile archer build scout3/ranger 17 or scout 4/ranger 16 abounds in a thousand forms these days. By level 17, you could deal up to +28d6 bonus Skirmish damage/round with your bow. (56d6 if you allow for Forgotten Realms enhancements) </p><p></p><p>It's a great feat since allows for the ranger to finally & fully adopt the role of second-rank combatant that mainly runs around on the battlefield.</p><p></p><p>It is also very, very powerful & might offer great ways of abuse. (A character polymorphing into an arrow demon with twin splitting bows for up to 112d6 Skirmish/round spontaneously comes to mind)</p><p></p><p>And that's what I personally think is the problem with the book: Most things are rather bland wile others are simply a must-have for their respective classes and will define a whole new standard.</p><p></p><p></p><p>*game designer that admitted he had no true idea on the value of some of the best-known PHB spells (limited wish comes to mind), reason for the highly questionable listings of recommended spells.</p></blockquote><p></p>
[QUOTE="VonRichthofen, post: 3316107, member: 49184"] Bagpuss, you are aware of the fact that Battle Trickster levels don't count as fighter levels, aren't you? Provided you make use of PHB II, you'd lose out on Weapon Supremacy, while the amazing Overpowering Attack alternative class feature will be delayed by three levels. Don't think it's broken, especially with all those people screaming "fighter is a sucktastic class!" Apart from that, most of the book didn't strike me as very inspired - artwork is the usual: sub-standard. Fluff is mostly boring; scoundrel equipment - oh well; skill tricks are a fun new option (while adding yet another set of rules to the bulk), some PrCs are good, most are so-so....leaves me with feats. Akin to Kolja Raven* in Complete Mage, the designers' interview showed the law-makers' problematic ideas on the D&D game's balance. "Daring Warrior" was not only supposed to stack swashbuckler and fighter levels for purpose of Dodge, Grace & qualifying for fighter bonus feats (as it does); but was indeed supposed to grant fighter bonus feats - yes, you read right, a fighter 4/swashbuckler 16 was supposed to get 8 fighter bonus feats from his swashbuckler levels. Why do I tell this story? Well, this particularly unbalancing feat was sacked by WotC in the printed version, but some other relics of questionable balance have remained. Daring Outlaw gives a swashbuckler with 3+ rogue levels full Sneak Attack progression- that's allright, swashbuckler has been considered a mechanically weak class from the very start. Swift Hunter, however, is another story. Just to get this straight, I love this feat. Provided you can swallow 3 levels of scout in your ranger build, you'll still get your 5th Favored Enemy AND FULL SKIRMISH PROGRESSION! Even better, Favored Enemies are subject to Skirmish even if they are immune to critical hits! Plain Sweet! The mobile archer build scout3/ranger 17 or scout 4/ranger 16 abounds in a thousand forms these days. By level 17, you could deal up to +28d6 bonus Skirmish damage/round with your bow. (56d6 if you allow for Forgotten Realms enhancements) It's a great feat since allows for the ranger to finally & fully adopt the role of second-rank combatant that mainly runs around on the battlefield. It is also very, very powerful & might offer great ways of abuse. (A character polymorphing into an arrow demon with twin splitting bows for up to 112d6 Skirmish/round spontaneously comes to mind) And that's what I personally think is the problem with the book: Most things are rather bland wile others are simply a must-have for their respective classes and will define a whole new standard. *game designer that admitted he had no true idea on the value of some of the best-known PHB spells (limited wish comes to mind), reason for the highly questionable listings of recommended spells. [/QUOTE]
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