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Thoughts on converting BoBS to 3.5 (inc Spoilers)
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<blockquote data-quote="Lorillomar" data-source="post: 1822135" data-attributes="member: 3978"><p><strong>My updated NPCs</strong></p><p></p><p>My party is almost 1/3 of the way through BoBS. They consist of:</p><p>(omitting levels in case they are reading this)</p><p>A Wererat Halfling Rogue</p><p>A Cleric/Contemplative/Saint</p><p>A Wizard/Air Elemental Savant</p><p>A Hound Archon Barbarian/Paladin (don't ask)</p><p>A Dwarven Fighter who is almost transformed into an Earth Elemental</p><p>A Young Battle Dragon/Fighter</p><p></p><p>Here are my NPC stats:</p><p></p><p>(PS. Some of their stats include buffs such as Magic Weapon and Unholy Aura. The attachments show them better because they are bolded and bigger)</p><p></p><p>The Cathezar</p><p>Large Outsider (Evil, Extraplanar)</p><p>HD 20d8+240 (Outsider); hp 330</p><p>Init +11</p><p>Spd 40</p><p>AC: 36 (-1 size, +11 Dex, +16 Natural), Flatfooted 25, Touch 20</p><p>40 with Unholy Aura</p><p></p><p>Base Attack/Grapple: +20/+39</p><p></p><p>Attack: Spiked Chain +39 melee (2d6 + 27 + 1 Vile/19-20) or Tail Slap +34 melee (4d6 + 15 + 1 Vile)</p><p></p><p>Full Attack: Primary Spiked Chain +35/+30/+25/+20 (2d6 + 23 +1 Vile/19-20) melee and 2 Spiked Chains +35/+30/+25/+35/+30/+25 (2d6 + 12 +1 Vile/19-20) melee and Tail Slap +32 melee (4d6 + 7 +1 Vile)</p><p>Automatically confirms criticals against non-outsiders.</p><p></p><p>Space/Reach: 10 ft./10 ft. (20 ft with chains)</p><p></p><p>Special Attacks: Constrict (4d6 + 23), Improved Grab (Ex), Dancing Chains (Su), Unnerving Gaze (Su)</p><p></p><p>Spell-like Abilities: At Will: Project Image (DC 27), See Invisibility, Telekinesis (DC 26), Teleport, Greater, Unholy Aura (DC 29), Align Weapon, Blade Barrier (DC 27), Magic Weapon (chains only), Summon Tanar`ri (Sp) , Summon Baatezu (Sp); Cast as a 20th level Sorcerer.</p><p></p><p>Special Qualities: Damage Reduction (Su): 10/Cold Iron and Good, Darkvision (Ex): 60 ft., Immunity: Cold, Electricity, Poison, Fear (Ex), Regeneration (Ex): 5, Resistance: Fire, Acid (Ex): 10, SR 32, True Seeing</p><p></p><p>AL NE</p><p></p><p>SV Fort +28, Ref +27, Will +18</p><p></p><p>STR 40, DEX 33, CON 35, INT 22, WIS 20, CHA 32</p><p></p><p>Skills: Balance +14, Bluff +27, Concentration +23, Escape Artist +32, Hide +30, Intimidate +20, Knowledge (Religion) +26, Knowledge (The Planes) +26, Listen +28, Move Silently +34, Search +29, Sense Motive +28, Spellcraft +26, Spot +28, Survival +28, Tumble +33, Use Magic Device +34. </p><p></p><p>Feats: Combat Reflexes, Improved Critical: Chain, spiked, Large And In Charge, Multiattack, Multiweapon Fighting, Improved Multiweapon Fighting, EWP Chain, Spiked (B), Greater Multiweapon Fighting, Simple Weapon Proficiency (B).</p><p></p><p>Possessions: </p><p>Weapons: Chain, spiked (50 gp); Chain, spiked (50 gp); Chain, spiked (50 gp).</p><p>Magic: Ring: Blinking (27,000 gp); Wondrous: Crystal Ball (42,000 gp); Wondrous: Helm of Teleportation (73,500 gp), Ring: Vile Weapon (20,000 gp, BoVD), Flesh Ring of Scorn (8,000 gp, BoVD).</p><p></p><p>I decided that the Cathezar would spend a couple of feats on multiweapon fighting and use them as spiked chains instead of chain rakes. It has worked out pretty well so far. I also gave her a couple of cheap magic items out of Book of Vile Darkness, one which autoconfirms crits against non-outsiders and one which does 1 point of vile damage with each attack.</p><p></p><p>Nurn, Male Slaad, Death Outsider15/Rog5: CR 18; Medium Outsider (Chaotic,Extraplanar);</p><p></p><p>HD 15d8+90(Outsider), 5d6+30(Rogue); hp 207;</p><p></p><p>Init +10;</p><p></p><p>Spd 30;</p><p></p><p>AC:33 (Flatfooted:33 Touch:15);</p><p></p><p>Base Attack/Grapple: +18/+24</p><p></p><p>Attack: +5 Anarchic Rapier +34 (1d6 + 11 +2d6 vs. Law +3d6 Sneak Attack, 15-20/x2)</p><p></p><p>Full Attack: +5 Anarchic Rapier +34/+29/+24/+19 (1d6 + 11 +2d6 vs. Law +3d6 Sneak Attack, 15-20/x2) and Offhand Claw +26 (4d6 + 3, 20/x2) and Offhand Bite +26 (2d10 + 3, 20/x2)</p><p></p><p>SA: Summon Slaad (Sp) , Stun (Ex) , Spell-like Abilities (CL 15): At Will: Animate Objects, Chaos Hammer (DC 21), Deeper Darkness, Detect Magic, Dispel Law (DC 22), Fear (DC 21), Finger of Death (DC 24), Fireball (DC 20), Fly, Identify, Invisibility, Magic Circle against Law, See Invisibility, Shatter (DC 19)</p><p>3/Day: Circle of Death (DC 23), Cloak of Chaos (DC 25), Word of Chaos (DC 24)</p><p>1/Day: Implosion (DC 26), Power Word, Blind;</p><p></p><p>SQ: Subtype: Chaotic, Subtype: Extraplanar, Change Shape (Su), Damage Reduction (Su): 10/Law, Darkvision (Ex): 60 ft., Fast Healing (Ex): 5, Immunity: Sonic (Ex), Resistance: Cold (Ex): 5, Resistance: Acid (Ex): 5, Resistance: Electricity (Ex): 5, Resistance: Fire (Ex): 5, No Dual Nature (Ex);</p><p></p><p>AL CN;</p><p></p><p>SV Fort +16, Ref +23, Will +14;</p><p></p><p>STR 22, DEX 31, CON 22, INT 18, WIS 18, CHA 24.</p><p></p><p>Skills: Bluff +24, Climb +29, Disable Device +20, Escape Artist +26, Hide +33, Intimidate +11, Jump +28, Knowledge (History) +22, Knowledge (The Planes) +22, Listen +22, Move Silently +33, Open Lock +20, Search +27, Spot +27, Tumble +33, Use Magic Device +19. </p><p></p><p>Feats: Armor Proficiency: light, Cleave, Combat Reflexes, Improved Critical (Rapier), Improved Natural Attack: Claw, Multiattack, Power Attack, Simple Weapon Proficiency, Weapon Finesse, Weapon Focus: Rapier.</p><p></p><p>Possessions: </p><p>Weapons: +5 Rapier: Anarchic (98,320 gp).</p><p>Armor: +3 Studded leather (9,175 gp).</p><p>Magic: Wondrous: Amulet of Proof against Detection and Location (35,000 gp); Wondrous: Cloak of Charisma +6 (36,000 gp).</p><p></p><p>I am going to wait to handle Ashardalon until I see what level the party is at. I am probably looking at him being a total CR of around 25 and the party's level being somewhere around 21->22. The fact that Ashardalon has his weaknesses should make up for the differences.</p><p></p><p>I have attached many of my prep documents for the module. Let me know if you have any questions. Ammet is not quite finished but he is pretty close.</p></blockquote><p></p>
[QUOTE="Lorillomar, post: 1822135, member: 3978"] [b]My updated NPCs[/b] My party is almost 1/3 of the way through BoBS. They consist of: (omitting levels in case they are reading this) A Wererat Halfling Rogue A Cleric/Contemplative/Saint A Wizard/Air Elemental Savant A Hound Archon Barbarian/Paladin (don't ask) A Dwarven Fighter who is almost transformed into an Earth Elemental A Young Battle Dragon/Fighter Here are my NPC stats: (PS. Some of their stats include buffs such as Magic Weapon and Unholy Aura. The attachments show them better because they are bolded and bigger) The Cathezar Large Outsider (Evil, Extraplanar) HD 20d8+240 (Outsider); hp 330 Init +11 Spd 40 AC: 36 (-1 size, +11 Dex, +16 Natural), Flatfooted 25, Touch 20 40 with Unholy Aura Base Attack/Grapple: +20/+39 Attack: Spiked Chain +39 melee (2d6 + 27 + 1 Vile/19-20) or Tail Slap +34 melee (4d6 + 15 + 1 Vile) Full Attack: Primary Spiked Chain +35/+30/+25/+20 (2d6 + 23 +1 Vile/19-20) melee and 2 Spiked Chains +35/+30/+25/+35/+30/+25 (2d6 + 12 +1 Vile/19-20) melee and Tail Slap +32 melee (4d6 + 7 +1 Vile) Automatically confirms criticals against non-outsiders. Space/Reach: 10 ft./10 ft. (20 ft with chains) Special Attacks: Constrict (4d6 + 23), Improved Grab (Ex), Dancing Chains (Su), Unnerving Gaze (Su) Spell-like Abilities: At Will: Project Image (DC 27), See Invisibility, Telekinesis (DC 26), Teleport, Greater, Unholy Aura (DC 29), Align Weapon, Blade Barrier (DC 27), Magic Weapon (chains only), Summon Tanar`ri (Sp) , Summon Baatezu (Sp); Cast as a 20th level Sorcerer. Special Qualities: Damage Reduction (Su): 10/Cold Iron and Good, Darkvision (Ex): 60 ft., Immunity: Cold, Electricity, Poison, Fear (Ex), Regeneration (Ex): 5, Resistance: Fire, Acid (Ex): 10, SR 32, True Seeing AL NE SV Fort +28, Ref +27, Will +18 STR 40, DEX 33, CON 35, INT 22, WIS 20, CHA 32 Skills: Balance +14, Bluff +27, Concentration +23, Escape Artist +32, Hide +30, Intimidate +20, Knowledge (Religion) +26, Knowledge (The Planes) +26, Listen +28, Move Silently +34, Search +29, Sense Motive +28, Spellcraft +26, Spot +28, Survival +28, Tumble +33, Use Magic Device +34. Feats: Combat Reflexes, Improved Critical: Chain, spiked, Large And In Charge, Multiattack, Multiweapon Fighting, Improved Multiweapon Fighting, EWP Chain, Spiked (B), Greater Multiweapon Fighting, Simple Weapon Proficiency (B). Possessions: Weapons: Chain, spiked (50 gp); Chain, spiked (50 gp); Chain, spiked (50 gp). Magic: Ring: Blinking (27,000 gp); Wondrous: Crystal Ball (42,000 gp); Wondrous: Helm of Teleportation (73,500 gp), Ring: Vile Weapon (20,000 gp, BoVD), Flesh Ring of Scorn (8,000 gp, BoVD). I decided that the Cathezar would spend a couple of feats on multiweapon fighting and use them as spiked chains instead of chain rakes. It has worked out pretty well so far. I also gave her a couple of cheap magic items out of Book of Vile Darkness, one which autoconfirms crits against non-outsiders and one which does 1 point of vile damage with each attack. Nurn, Male Slaad, Death Outsider15/Rog5: CR 18; Medium Outsider (Chaotic,Extraplanar); HD 15d8+90(Outsider), 5d6+30(Rogue); hp 207; Init +10; Spd 30; AC:33 (Flatfooted:33 Touch:15); Base Attack/Grapple: +18/+24 Attack: +5 Anarchic Rapier +34 (1d6 + 11 +2d6 vs. Law +3d6 Sneak Attack, 15-20/x2) Full Attack: +5 Anarchic Rapier +34/+29/+24/+19 (1d6 + 11 +2d6 vs. Law +3d6 Sneak Attack, 15-20/x2) and Offhand Claw +26 (4d6 + 3, 20/x2) and Offhand Bite +26 (2d10 + 3, 20/x2) SA: Summon Slaad (Sp) , Stun (Ex) , Spell-like Abilities (CL 15): At Will: Animate Objects, Chaos Hammer (DC 21), Deeper Darkness, Detect Magic, Dispel Law (DC 22), Fear (DC 21), Finger of Death (DC 24), Fireball (DC 20), Fly, Identify, Invisibility, Magic Circle against Law, See Invisibility, Shatter (DC 19) 3/Day: Circle of Death (DC 23), Cloak of Chaos (DC 25), Word of Chaos (DC 24) 1/Day: Implosion (DC 26), Power Word, Blind; SQ: Subtype: Chaotic, Subtype: Extraplanar, Change Shape (Su), Damage Reduction (Su): 10/Law, Darkvision (Ex): 60 ft., Fast Healing (Ex): 5, Immunity: Sonic (Ex), Resistance: Cold (Ex): 5, Resistance: Acid (Ex): 5, Resistance: Electricity (Ex): 5, Resistance: Fire (Ex): 5, No Dual Nature (Ex); AL CN; SV Fort +16, Ref +23, Will +14; STR 22, DEX 31, CON 22, INT 18, WIS 18, CHA 24. Skills: Bluff +24, Climb +29, Disable Device +20, Escape Artist +26, Hide +33, Intimidate +11, Jump +28, Knowledge (History) +22, Knowledge (The Planes) +22, Listen +22, Move Silently +33, Open Lock +20, Search +27, Spot +27, Tumble +33, Use Magic Device +19. Feats: Armor Proficiency: light, Cleave, Combat Reflexes, Improved Critical (Rapier), Improved Natural Attack: Claw, Multiattack, Power Attack, Simple Weapon Proficiency, Weapon Finesse, Weapon Focus: Rapier. Possessions: Weapons: +5 Rapier: Anarchic (98,320 gp). Armor: +3 Studded leather (9,175 gp). Magic: Wondrous: Amulet of Proof against Detection and Location (35,000 gp); Wondrous: Cloak of Charisma +6 (36,000 gp). I am going to wait to handle Ashardalon until I see what level the party is at. I am probably looking at him being a total CR of around 25 and the party's level being somewhere around 21->22. The fact that Ashardalon has his weaknesses should make up for the differences. I have attached many of my prep documents for the module. Let me know if you have any questions. Ammet is not quite finished but he is pretty close. [/QUOTE]
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