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Thoughts on D&D Next playtest adventure
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<blockquote data-quote="Blackwarder" data-source="post: 5995836" data-attributes="member: 6688285"><p>I wouldn't use you-know-who (A.K.A Voldmorte <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) as is with a small party but for five PCs or more I think that it won't change much, maybe make things more challenging.</p><p></p><p>The most important thing will be hinting to the player that YKH is out there.</p><p></p><p>One thing I intend to do with my players on the trade mission is first thing upon eraival they will see a bloody brawl in the trade compound and it's consequences, other wise I'll have a TPK in the most peacefull part of the advanture. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5995836, member: 6688285"] I wouldn't use you-know-who (A.K.A Voldmorte :P) as is with a small party but for five PCs or more I think that it won't change much, maybe make things more challenging. The most important thing will be hinting to the player that YKH is out there. One thing I intend to do with my players on the trade mission is first thing upon eraival they will see a bloody brawl in the trade compound and it's consequences, other wise I'll have a TPK in the most peacefull part of the advanture. :) Warder [/QUOTE]
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