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Thoughts on D&D Next playtest adventure
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<blockquote data-quote="MortalPlague" data-source="post: 5996059" data-attributes="member: 62721"><p>I ran this briefly for two PCs the other night. We had a dwarf fighter (the pregen) and an elf sorcerer, and they both proved to be quite effective. I was cutting monster numbers in half, but they did not have any problems with any encounters. I eventually sicced Tally on them, but I omitted her bugbears. The fight was certainly the most dangerous, but the PCs were level 2 and managed to take her down.</p><p></p><p>A couple of observations:</p><p></p><ul> <li data-xf-list-type="ul">My players loved the adventure. The elf's player in particular really enjoyed all the options for things to do and quests to pursue.</li> <li data-xf-list-type="ul">The XP values seem off. Especially for orcs. Apparently they're worth 460 xp each? Tally isn't worth that much herself, and she's a L3 elite.</li> <li data-xf-list-type="ul">The adventure lists no stats for earth elementals. My PCs went to meet the Pechs, then decided to go negotiate with Karglen for Pech rights. Then they met Talabrina and captured her. The end result was Karglen asked them to lead an assault on the Hall of Miners, and they decided not to go get the Pechs. So they came into the chamber and an earth elemental attacked... I had no stats available. Since we were wrapping up, I just narrated the disaster as it unfolded, and told them how hellishly Ogremoch's Bane was pelting them with stone until they fled, most of their allies dead in the ill-fated offensive. I realize PCs aren't supposed to take on the elementals by combat, but going to get the Pechs seems like a foregone conclusion where my PCs treated it more like an option they could use.</li> </ul><p></p><p>Despite the minor gripes, the adventure seems superb. I've finished reading the whole thing, and I can't wait to run it for my usual group. I really want to see how they handle it. One of my players in particular has always had a love for svirfneblin, and has always complained that they don't show up enough, so this will be a real treat.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5996059, member: 62721"] I ran this briefly for two PCs the other night. We had a dwarf fighter (the pregen) and an elf sorcerer, and they both proved to be quite effective. I was cutting monster numbers in half, but they did not have any problems with any encounters. I eventually sicced Tally on them, but I omitted her bugbears. The fight was certainly the most dangerous, but the PCs were level 2 and managed to take her down. A couple of observations: [LIST] [*]My players loved the adventure. The elf's player in particular really enjoyed all the options for things to do and quests to pursue. [*]The XP values seem off. Especially for orcs. Apparently they're worth 460 xp each? Tally isn't worth that much herself, and she's a L3 elite. [*]The adventure lists no stats for earth elementals. My PCs went to meet the Pechs, then decided to go negotiate with Karglen for Pech rights. Then they met Talabrina and captured her. The end result was Karglen asked them to lead an assault on the Hall of Miners, and they decided not to go get the Pechs. So they came into the chamber and an earth elemental attacked... I had no stats available. Since we were wrapping up, I just narrated the disaster as it unfolded, and told them how hellishly Ogremoch's Bane was pelting them with stone until they fled, most of their allies dead in the ill-fated offensive. I realize PCs aren't supposed to take on the elementals by combat, but going to get the Pechs seems like a foregone conclusion where my PCs treated it more like an option they could use. [/LIST] Despite the minor gripes, the adventure seems superb. I've finished reading the whole thing, and I can't wait to run it for my usual group. I really want to see how they handle it. One of my players in particular has always had a love for svirfneblin, and has always complained that they don't show up enough, so this will be a real treat. [/QUOTE]
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