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Thoughts on dealing with the magic item christmas tree
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<blockquote data-quote="Thornir Alekeg" data-source="post: 5113154" data-attributes="member: 15651"><p>I see where you are going with this and I think it is an interesting idea. </p><p></p><p>With the limitation of one magic item per tier, one player might have a +2 sword with some other cool abilities, while player 2 has +2 armor, player 3 has a magic ring that increases thier movement rate, and player 4 has a magic staff. Because only one of the players has a magic sword, the math ignores that player's bonus and doesn't make every opponent +2 higher in AC to compensate, the rules just accept that one player in the group will be less challenged in terms of attacking. Likewise for the PC with magic armor - the opponents don't get tougher to be able to strike him since 75% of the party does not have the same bonus. </p><p></p><p>It isn't really any different than the fact that party members do not all have the same stats. The PC with the 19 STR will always be better at hitting than the PC with the 14 STR. The problem comes when the 19 STR PC gets the +2 sword making him considerably better than the 14 STR PC with no magic weapon. As the separation becomes larger, the potential for someone to start having less fun because the opponents don't challenge one PC without kicking the rest of the party's butt also increases. </p><p></p><p>Of course as you hit the next tier, the differences between the party members may level out: 2 players may now have magic swords, 2 with magic armor and then 3 at Epic tier, such that either the overall ability of the party to romp on opponents increases, or DMs start compensating. </p><p></p><p>Last issue is the fact that most players are accustomed to getting stuff. Removing the "Christmas Tree" would likely open up a whole new area for addiction recovery programs.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 5113154, member: 15651"] I see where you are going with this and I think it is an interesting idea. With the limitation of one magic item per tier, one player might have a +2 sword with some other cool abilities, while player 2 has +2 armor, player 3 has a magic ring that increases thier movement rate, and player 4 has a magic staff. Because only one of the players has a magic sword, the math ignores that player's bonus and doesn't make every opponent +2 higher in AC to compensate, the rules just accept that one player in the group will be less challenged in terms of attacking. Likewise for the PC with magic armor - the opponents don't get tougher to be able to strike him since 75% of the party does not have the same bonus. It isn't really any different than the fact that party members do not all have the same stats. The PC with the 19 STR will always be better at hitting than the PC with the 14 STR. The problem comes when the 19 STR PC gets the +2 sword making him considerably better than the 14 STR PC with no magic weapon. As the separation becomes larger, the potential for someone to start having less fun because the opponents don't challenge one PC without kicking the rest of the party's butt also increases. Of course as you hit the next tier, the differences between the party members may level out: 2 players may now have magic swords, 2 with magic armor and then 3 at Epic tier, such that either the overall ability of the party to romp on opponents increases, or DMs start compensating. Last issue is the fact that most players are accustomed to getting stuff. Removing the "Christmas Tree" would likely open up a whole new area for addiction recovery programs. [/QUOTE]
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