Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Thoughts on Distance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5344178" data-attributes="member: 22424"><p>It depends, but for a typical "points of light" setting, I would argue that a good rule of thumb is this:</p><p></p><p>1) Within the named settlement that makes up the point of light, is considered 'safe'.</p><p></p><p>2) Farms/hamlets and other small settlements within 1 day's travel from the PoL is also considered 'safe'. In order to keep its citizens fed, the PoL has to patrol these areas reasonably well. So, if you need help you <em>don't</em> have to travel to the PoL and back - there's probably a patrol or small garrison within an hour or two of travel.</p><p></p><p>3) Farms/hamlets and other small settlements within 2 days' travel from the PoL are a 'grey zone'. They're markedly less 'safe' than those within the 1-day boundary, but they're also markedly more 'safe' than those without. There will be far fewer patrols in this area, but the people themselves will likely be a hardier bunch, and more apt to travel to the assistance of their neighbours. This is very distinctly a frontier area.</p><p></p><p>4) Anything more than 2 days of travel from the PoL is considered the wilds.</p><p></p><p>Large cities will necessarily expand the radius of the various rings - say 1 day/2 days for a "Keep on the Borderlands", 2 days/4 days for a medium town, 4 days/8 days for a city?</p></blockquote><p></p>
[QUOTE="delericho, post: 5344178, member: 22424"] It depends, but for a typical "points of light" setting, I would argue that a good rule of thumb is this: 1) Within the named settlement that makes up the point of light, is considered 'safe'. 2) Farms/hamlets and other small settlements within 1 day's travel from the PoL is also considered 'safe'. In order to keep its citizens fed, the PoL has to patrol these areas reasonably well. So, if you need help you [i]don't[/i] have to travel to the PoL and back - there's probably a patrol or small garrison within an hour or two of travel. 3) Farms/hamlets and other small settlements within 2 days' travel from the PoL are a 'grey zone'. They're markedly less 'safe' than those within the 1-day boundary, but they're also markedly more 'safe' than those without. There will be far fewer patrols in this area, but the people themselves will likely be a hardier bunch, and more apt to travel to the assistance of their neighbours. This is very distinctly a frontier area. 4) Anything more than 2 days of travel from the PoL is considered the wilds. Large cities will necessarily expand the radius of the various rings - say 1 day/2 days for a "Keep on the Borderlands", 2 days/4 days for a medium town, 4 days/8 days for a city? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thoughts on Distance
Top