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<blockquote data-quote="DrunkonDuty" data-source="post: 5344201" data-attributes="member: 54364"><p>Does the duke keep garrisons around the area? A small cadre of Rangers operating as scouts and a scattering of garrisons can provide relative safety to a large area. </p><p> </p><p>You mentioned trade with the elves. In fact the town is the only trade point with the elves. That trade route would be heavily patrolled.</p><p> </p><p>It's a coastal city so sea patrols can extend the patrolled range along the coast. As do other lines of communication like roads or plains. Rough terrain, hills, forests, make patrols slower and make it easier for enemies to move through undetected.</p><p> </p><p>What are the enemies that threaten the town? Pirates in fast sloops? Goblins on wargs slipping through the forests? Gargoyles swooping down from the craggy pinnacles that overlook the farm land? Mongol hordes galloping over the plains? Fast moving, long range threats like this can threaten a much wider area. Especially if there's good lines of communicaton. On the other hand if the main threats are slow moving, that is slower moving than the defending forces, the threatened area is smaller.</p><p> </p><p>But I think the best way to decide what is the safe range is to think about what stories you want to tell. If you want a city under siege feeling then the safe range is not far past the city walls. Raiders harassing outlying farms then the safe range if further. THEN work out why the safe range is what it is. </p><p> </p><p>cheers,</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5344201, member: 54364"] Does the duke keep garrisons around the area? A small cadre of Rangers operating as scouts and a scattering of garrisons can provide relative safety to a large area. You mentioned trade with the elves. In fact the town is the only trade point with the elves. That trade route would be heavily patrolled. It's a coastal city so sea patrols can extend the patrolled range along the coast. As do other lines of communication like roads or plains. Rough terrain, hills, forests, make patrols slower and make it easier for enemies to move through undetected. What are the enemies that threaten the town? Pirates in fast sloops? Goblins on wargs slipping through the forests? Gargoyles swooping down from the craggy pinnacles that overlook the farm land? Mongol hordes galloping over the plains? Fast moving, long range threats like this can threaten a much wider area. Especially if there's good lines of communicaton. On the other hand if the main threats are slow moving, that is slower moving than the defending forces, the threatened area is smaller. But I think the best way to decide what is the safe range is to think about what stories you want to tell. If you want a city under siege feeling then the safe range is not far past the city walls. Raiders harassing outlying farms then the safe range if further. THEN work out why the safe range is what it is. cheers, [/QUOTE]
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