Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9360661" data-attributes="member: 7006"><p>If it were me, I'd start by putting my D&D books aside and then go looking for sourcebooks from other games that are of the era that you speak of. Like I wouldn't be surprised if there was a GURPS sourcebook for Industrial-era, Victorian, or WWI-era gaming. So I'd pick up one of those... find out what the sourcebook indicates are the most important historical bits and bobs that the designers of that book felt they needed to build mechanics around... and then go back and mix and match 5E mechanics to reach a similar place (if indeed running the game using 5E matters that much.)</p><p></p><p>Because I just think that if you start at 5E and merely try to push the game forward in time-- adjusting classes, races, equipment, combat rules and so forth as you go to try and make them "Industrial-like"-- you are going to end up with a game that pretty much is exactly the same as it currently is other than a couple mechanical changes here and there. And thus not even hit upon a large amount of the actual setting material you'd probably want. In other words... pushing the Cleric or Wizard forward as a class into the Industrial / turn of the 20th century era does nothing but muddle the types of character classes you <em>should</em> have for classes of that era.</p><p></p><p>Make a full break of 5E staples from the beginning, create the setting and game from the time period you want to begin with... and then see if anything <em>after that</em> from standard 5E could be incorporated just as nod to the original game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9360661, member: 7006"] If it were me, I'd start by putting my D&D books aside and then go looking for sourcebooks from other games that are of the era that you speak of. Like I wouldn't be surprised if there was a GURPS sourcebook for Industrial-era, Victorian, or WWI-era gaming. So I'd pick up one of those... find out what the sourcebook indicates are the most important historical bits and bobs that the designers of that book felt they needed to build mechanics around... and then go back and mix and match 5E mechanics to reach a similar place (if indeed running the game using 5E matters that much.) Because I just think that if you start at 5E and merely try to push the game forward in time-- adjusting classes, races, equipment, combat rules and so forth as you go to try and make them "Industrial-like"-- you are going to end up with a game that pretty much is exactly the same as it currently is other than a couple mechanical changes here and there. And thus not even hit upon a large amount of the actual setting material you'd probably want. In other words... pushing the Cleric or Wizard forward as a class into the Industrial / turn of the 20th century era does nothing but muddle the types of character classes you [I]should[/I] have for classes of that era. Make a full break of 5E staples from the beginning, create the setting and game from the time period you want to begin with... and then see if anything [I]after that[/I] from standard 5E could be incorporated just as nod to the original game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
Top