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Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
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<blockquote data-quote="Jolly Ruby" data-source="post: 9361014" data-attributes="member: 7040015"><p>Trying again, but now considering fantasy firearms are as deadly as fantasy blades are in relation to real blades.</p><p></p><p>I would still deemphasize melee combat and armors for flavor. Maybe "kevlar proficience" could give you +2 armor class and the other points you gain from positioning and a bulkier cover system that takes into account low and high ground, corners etc.</p><p></p><p>The DMG firearms are a good basis, but can be expanded to a more extensive list with things that let you play with archetypes like "the person with two pistols" or "the big guy with a big machine gun". Maybe some weapons where you need strength to use and move on the same round? Fighter could be the guy with strength to move while using big guns, but if they don't have dexterity they can't shot from long distances. The rogue have high mobility while using light guns, or low mobility while using long distance guns like a sniper rifle. Movement, positioning and distance become crucial to the "chance of hitting someone".</p></blockquote><p></p>
[QUOTE="Jolly Ruby, post: 9361014, member: 7040015"] Trying again, but now considering fantasy firearms are as deadly as fantasy blades are in relation to real blades. I would still deemphasize melee combat and armors for flavor. Maybe "kevlar proficience" could give you +2 armor class and the other points you gain from positioning and a bulkier cover system that takes into account low and high ground, corners etc. The DMG firearms are a good basis, but can be expanded to a more extensive list with things that let you play with archetypes like "the person with two pistols" or "the big guy with a big machine gun". Maybe some weapons where you need strength to use and move on the same round? Fighter could be the guy with strength to move while using big guns, but if they don't have dexterity they can't shot from long distances. The rogue have high mobility while using light guns, or low mobility while using long distance guns like a sniper rifle. Movement, positioning and distance become crucial to the "chance of hitting someone". [/QUOTE]
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Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
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