Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9361088" data-attributes="member: 4937"><p>That's a widespread ahistorical myth. </p><p></p><p>As early in fact as the 18th century, melee fighting was already no longer playing a major role in combat and only generating single digit percents of the casualties inflicted. The bayonet charge persisted largely despite its effectiveness rather than because of it. In fact, the biggest influence of the bayonet on combat was probably morale, with it both improving the morale of the unit with it and reducing the morale of the unit facing it. But it rarely actually came to physical blows despite popular media then or now highlighting the importance of it. What usually happened is that if the target was basically out of ammo then when charged they'd tend to either disperse or surrender, while if they were not basically out of ammo the charging force would be utterly destroyed. </p><p></p><p>As early as the American Civil War it was becoming apparent that melee combat was becoming obsolete and that proper tactics involved basically trench warfare. Casualties inflicted by bayonets or sabers were less than 1% of total casualties, and casualties suffered by charging on average tended to be greater than those inflicted by such weapons. Successful charges were more often taking advantage of early repeating weapons that allowed shots to be fired while moving.</p><p></p><p>The problem was that almost no one was tactically evolving to the new reality. Tactics were stuck in the past. The generals in WW1 were initially trying to fight the Napoleonic Wars.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9361088, member: 4937"] That's a widespread ahistorical myth. As early in fact as the 18th century, melee fighting was already no longer playing a major role in combat and only generating single digit percents of the casualties inflicted. The bayonet charge persisted largely despite its effectiveness rather than because of it. In fact, the biggest influence of the bayonet on combat was probably morale, with it both improving the morale of the unit with it and reducing the morale of the unit facing it. But it rarely actually came to physical blows despite popular media then or now highlighting the importance of it. What usually happened is that if the target was basically out of ammo then when charged they'd tend to either disperse or surrender, while if they were not basically out of ammo the charging force would be utterly destroyed. As early as the American Civil War it was becoming apparent that melee combat was becoming obsolete and that proper tactics involved basically trench warfare. Casualties inflicted by bayonets or sabers were less than 1% of total casualties, and casualties suffered by charging on average tended to be greater than those inflicted by such weapons. Successful charges were more often taking advantage of early repeating weapons that allowed shots to be fired while moving. The problem was that almost no one was tactically evolving to the new reality. Tactics were stuck in the past. The generals in WW1 were initially trying to fight the Napoleonic Wars. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
Top