Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9361182" data-attributes="member: 4937"><p>Guns from before the 19th century don't change very much owing to their very low rate of fire and relative low power. They do give a small leg up to low level characters in terms of "first strike" power so that a group of 1st level fighter riflemen with flintlocks is vastly more dangerous to PCs than any other 1st level fighter but we aren't yet to the point where real weapons are outperforming fantasy weapons.</p><p></p><p>This starts to change in the 19th century with the introduction of cap locks with rifled ball ammunition, breach loading carbines, and early repeaters developed by figures like Colt and Spenser. At that point you start dealing with the fact that the weapons are outperforming fantasy weapons and the gap between a low level fighter with the weapon and a high level fighter is dropping rapidly because of the accuracy, hitting power, and range of the weapon. At this point you can only start dealing with this by giving your high level fighter fantasy levels of speed and durability or plot protection, and at some point being superhuman. You have to bullet proof your heroes. </p><p></p><p>By the time you get to the 20th century, you're dealing with weapons that replicate fairly high level spellpower in the hands of low level fighters. You have an infantry platoon with grenades, automatic weapons, mines, and large caliber sniper weapons and now you have gone from having 1 10th level fighter being worth hundreds of 1st level foes to 40 1st level characters being able to take down a party of 10th level characters. What happens when you empty an automatic weapon toward a higher level character, even one that might be hard to hit? What happens with command detonated mines and tossed grenades? Even if the damage isn't fireball level, suddenly things are hitting really hard compared to the expectations, and with a sniper type weapon even with conservative modelling of damage (less than it would take even with a critical to one shot large animals in D&D) it really only takes one nat 20 to ruin the target's day.</p><p></p><p>And that's just small arms.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9361182, member: 4937"] Guns from before the 19th century don't change very much owing to their very low rate of fire and relative low power. They do give a small leg up to low level characters in terms of "first strike" power so that a group of 1st level fighter riflemen with flintlocks is vastly more dangerous to PCs than any other 1st level fighter but we aren't yet to the point where real weapons are outperforming fantasy weapons. This starts to change in the 19th century with the introduction of cap locks with rifled ball ammunition, breach loading carbines, and early repeaters developed by figures like Colt and Spenser. At that point you start dealing with the fact that the weapons are outperforming fantasy weapons and the gap between a low level fighter with the weapon and a high level fighter is dropping rapidly because of the accuracy, hitting power, and range of the weapon. At this point you can only start dealing with this by giving your high level fighter fantasy levels of speed and durability or plot protection, and at some point being superhuman. You have to bullet proof your heroes. By the time you get to the 20th century, you're dealing with weapons that replicate fairly high level spellpower in the hands of low level fighters. You have an infantry platoon with grenades, automatic weapons, mines, and large caliber sniper weapons and now you have gone from having 1 10th level fighter being worth hundreds of 1st level foes to 40 1st level characters being able to take down a party of 10th level characters. What happens when you empty an automatic weapon toward a higher level character, even one that might be hard to hit? What happens with command detonated mines and tossed grenades? Even if the damage isn't fireball level, suddenly things are hitting really hard compared to the expectations, and with a sniper type weapon even with conservative modelling of damage (less than it would take even with a critical to one shot large animals in D&D) it really only takes one nat 20 to ruin the target's day. And that's just small arms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
Top