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General Tabletop Discussion
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Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
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<blockquote data-quote="Shardstone" data-source="post: 9361655" data-attributes="member: 6807784"><p>The ability to create heat with magic turns magicians into producers of energy. Wizarding families and artifice companies can combine this power with the scientific industry to create arcane flames that sustain trains and boats. Of course, always-burning magical flame will create a lot of arcane smog as well. The pollution problems that marked the Industrial Era become ever more dangerous here.</p><p></p><p>You could take the Princes of Elemental Evil and tie them to these comments. Elemental magic ruthlessly exploited for the progress of civilization leads to smog that crackles with hyperdimensional energies wherein are born all kinds of monstrosities. Rivers tainted with arcane run off produce hydras, etc. The Princes of Elemental Evil, born themselves from civilization's reckless progress, become natural disasters haunting the world. </p><p></p><p>Meanwhile, states begin to change as theological authority wanes. All the money coming from Wizard and Sorcerer "arcane energy-as-oil" barons has led to the rise of early American capitalist conditions. These rich try to use their huge wealth to influence nascent democracies; meanwhile, empires are being toppled via revolutions, and colonies established by ancient arcane kingdoms are establishing independence. It's not as easy as it sounds though; battle wages on every continent as new democracies rise up and attempt to achieve stability.</p><p></p><p>Beneath all of this is the old world, a more mythical world, one now host to cities and states but still hiding within it powerful artifacts, hidden secrets, ancient monsters. There are still many explorers up until the mid 20th century IRL; in this Fantasy version that takes place before that, you have expeditions to all kinds of insane environments only talked about in stories (and of course, there are peoples there whose ways you can learn). </p><p></p><p>I think this kind of world is what grows from this idea.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9361655, member: 6807784"] The ability to create heat with magic turns magicians into producers of energy. Wizarding families and artifice companies can combine this power with the scientific industry to create arcane flames that sustain trains and boats. Of course, always-burning magical flame will create a lot of arcane smog as well. The pollution problems that marked the Industrial Era become ever more dangerous here. You could take the Princes of Elemental Evil and tie them to these comments. Elemental magic ruthlessly exploited for the progress of civilization leads to smog that crackles with hyperdimensional energies wherein are born all kinds of monstrosities. Rivers tainted with arcane run off produce hydras, etc. The Princes of Elemental Evil, born themselves from civilization's reckless progress, become natural disasters haunting the world. Meanwhile, states begin to change as theological authority wanes. All the money coming from Wizard and Sorcerer "arcane energy-as-oil" barons has led to the rise of early American capitalist conditions. These rich try to use their huge wealth to influence nascent democracies; meanwhile, empires are being toppled via revolutions, and colonies established by ancient arcane kingdoms are establishing independence. It's not as easy as it sounds though; battle wages on every continent as new democracies rise up and attempt to achieve stability. Beneath all of this is the old world, a more mythical world, one now host to cities and states but still hiding within it powerful artifacts, hidden secrets, ancient monsters. There are still many explorers up until the mid 20th century IRL; in this Fantasy version that takes place before that, you have expeditions to all kinds of insane environments only talked about in stories (and of course, there are peoples there whose ways you can learn). I think this kind of world is what grows from this idea. [/QUOTE]
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