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Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
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<blockquote data-quote="Gammadoodler" data-source="post: 9365349" data-attributes="member: 6914290"><p>My concern is with the interaction of the proposed mechanical aesthetics with the 'D&D' part of D&D adventures.</p><p></p><p>I understand the ideation around the impact of firearms on the setting and mechanics, but D&D adventures often take place in dungeons, and frequently feature creatures like dragons. These are locations where firearms are likely at their lowest utility and these are enemies who are the least likely to have or use guns. So a lot of that ideation seems misplaced, unless the plan is also to significantly alter how dungeons work, and what kinds of creatures inhabit them.</p><p> </p><p>I get that Indy didn't wear platemail. But, he also, to the best of my recollection, didn't fight and kill demons, devils, dragons, oozes, undead, abberrations, or monstrosities. Heck, he mostly wasn't expecting the supernatural stuff that he did encounter.</p><p></p><p>So maybe Indy's gear choices aren't a good metric to use here, unless the plan would be to also cut out a lot of D&D creatures from the setting. And maybe that is also the plan. </p><p></p><p>How many creatures do you need to cut from the Monster Manual to deliver the Indiana Jones experience? When you're done, do you still have the D&D experience?</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9365349, member: 6914290"] My concern is with the interaction of the proposed mechanical aesthetics with the 'D&D' part of D&D adventures. I understand the ideation around the impact of firearms on the setting and mechanics, but D&D adventures often take place in dungeons, and frequently feature creatures like dragons. These are locations where firearms are likely at their lowest utility and these are enemies who are the least likely to have or use guns. So a lot of that ideation seems misplaced, unless the plan is also to significantly alter how dungeons work, and what kinds of creatures inhabit them. I get that Indy didn't wear platemail. But, he also, to the best of my recollection, didn't fight and kill demons, devils, dragons, oozes, undead, abberrations, or monstrosities. Heck, he mostly wasn't expecting the supernatural stuff that he did encounter. So maybe Indy's gear choices aren't a good metric to use here, unless the plan would be to also cut out a lot of D&D creatures from the setting. And maybe that is also the plan. How many creatures do you need to cut from the Monster Manual to deliver the Indiana Jones experience? When you're done, do you still have the D&D experience? [/QUOTE]
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