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Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
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<blockquote data-quote="Micah Sweet" data-source="post: 9365418" data-attributes="member: 6747251"><p>They did not. Like I said, it's more for aesthetics (which you said was your priority) than anything else. MHP is concerned (to my mind, obsessed) with making sure nothing they makes interferes with the official rules of WotC 5e. They've also really bought into the whole simplicity agenda WotC has been sporting. I mean, they do have some new weapon properties, but even those are pretty darn tame.</p><p></p><p>For these reasons I have pulled back from their work. They're afraid to take risks from a design perspective, and the CEO is on record as saying he wants the game even simpler than it already is (pretty much the opposite of what I want). I don't want new stuff for 5e to be mostly about vibes and appearances; it clashes with my simulationist sensibilities. It does, however, sound like it might work for you.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9365418, member: 6747251"] They did not. Like I said, it's more for aesthetics (which you said was your priority) than anything else. MHP is concerned (to my mind, obsessed) with making sure nothing they makes interferes with the official rules of WotC 5e. They've also really bought into the whole simplicity agenda WotC has been sporting. I mean, they do have some new weapon properties, but even those are pretty darn tame. For these reasons I have pulled back from their work. They're afraid to take risks from a design perspective, and the CEO is on record as saying he wants the game even simpler than it already is (pretty much the opposite of what I want). I don't want new stuff for 5e to be mostly about vibes and appearances; it clashes with my simulationist sensibilities. It does, however, sound like it might work for you. [/QUOTE]
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Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.
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