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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Thoughts on Eldritch Blast options for Warlock
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<blockquote data-quote="Tessarael" data-source="post: 8958585" data-attributes="member: 12909"><p>Here's the comparison between two-handed weapon and two-weapon fighting for Warlock with Pact of the Blade, Thirsting Blade for extra attack, and Lifedrinker, at 5th level with a +1 magic weapon, and an ability modifier of +4:</p><p></p><p><strong>+1 Two-handed greatsword or maul for 2d6 damage, at 5th level Warlock:</strong></p><ul> <li data-xf-list-type="ul">With Hex: 2x (2d6 + 4 ability modifier +4 Lifedrinker + 1 magic + d6 Hex ) x 0.65 = <strong>25.4 </strong>average</li> <li data-xf-list-type="ul">Without: 2x (2d6 + 4 ability modifier + 4 Lifedrinker +1 magic) x 0.65 = <strong>20.8</strong> average</li> </ul><p><strong>Two-weapon fighting with +1 one-handed weapon doing d8 damage in main hand and regular weapon doing d6 damage off-hand, at 5th level Warlock:</strong></p><ul> <li data-xf-list-type="ul">Main-hand:<ul> <li data-xf-list-type="ul">With Hex: 2x (d8 + 4 ability modifier +4 Lifedrinker + 1 magic + d6 Hex ) x 0.65 = <strong>22.1 </strong>average</li> <li data-xf-list-type="ul">Without: 2x (d8 + 4 ability modifier + 4 Lifedrinker +1 magic) x 0.65 = <strong>17.6</strong> average</li> </ul></li> <li data-xf-list-type="ul">Off-hand<ul> <li data-xf-list-type="ul">With Hex: 2x (d6 + d6 Hex ) x 0.6 = <strong>8.4 </strong>average</li> <li data-xf-list-type="ul">Without: 2x d6 x 0.6 = <strong>4.2</strong> average</li> </ul></li> <li data-xf-list-type="ul"><strong>Damage by round with Hex</strong><ul> <li data-xf-list-type="ul"><strong>Round 1:</strong> attack with main hand only, and cast Hex as a bonus action, average <strong>22.1</strong></li> <li data-xf-list-type="ul"><strong>Round 2+: </strong>attack with both weapons, average <strong>30.5</strong>= 22.1 + 8.4<ul> <li data-xf-list-type="ul">Until target drops and you need to switch targets for Hex or recast it as a bonus action</li> <li data-xf-list-type="ul">Average across rounds is 26.3 for 2 rounds, 27.7 for 3, 28.4 for 4, 28.8 for 5</li> </ul></li> </ul></li> <li data-xf-list-type="ul"><strong>Damage by round without Hex, assuming your weapons are both already drawn</strong><ul> <li data-xf-list-type="ul"><strong>Round 1+:</strong> attack with both weapons, average <strong>21.8</strong> = 17.6 + 4.2</li> </ul></li> </ul><p>Two-weapon fighting deals more damage than wielding a two-handed weapon if your target lasts 2+ rounds. However, you have to sheathe the off-hand weapon to cast a spell with somatic or material components, then unsheathe it to two-weapon fight again next round. Alternatively, you take the Battle Caster feat so that you cast spells with V or V,S components with weapons in your hands; or the Improved Pact Weapon invocation from 5E D&D Xanathar's Guide to Everything to have your pact weapon as a spell focus to cast spells with V, or V,M or V,S,M components. </p><p></p><p>In a typical combat, I think the benefits for a Warlock of two-weapon fighting over using a two-handed weapon are minor, unless you really stack on the bonus damage at Warlock level 9+ with a spell level 5 slot (7 spell points) casting of the 5E D&D spell Spirit Shroud for +2d8 damage per hit. However at Warlock level 9 with Agonizing Blast and +5 spellcasting ability modifier, the invocations Eldritch Prism, Eldritch Severance, and Eldritch Squall do 4x d10 + 5 = 27 average force damage, save for half, across multiple targets for only 5 spell points; or cast Flame Strike to do 28 average (half fire, half radiant), save for half, across multiple targets for 7 spell points. So somewhat doubtful that casting the higher level Spirit Shroud is really worth it.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 8958585, member: 12909"] Here's the comparison between two-handed weapon and two-weapon fighting for Warlock with Pact of the Blade, Thirsting Blade for extra attack, and Lifedrinker, at 5th level with a +1 magic weapon, and an ability modifier of +4: [B]+1 Two-handed greatsword or maul for 2d6 damage, at 5th level Warlock:[/B] [LIST] [*]With Hex: 2x (2d6 + 4 ability modifier +4 Lifedrinker + 1 magic + d6 Hex ) x 0.65 = [B]25.4 [/B]average [*]Without: 2x (2d6 + 4 ability modifier + 4 Lifedrinker +1 magic) x 0.65 = [B]20.8[/B] average [/LIST] [B]Two-weapon fighting with +1 one-handed weapon doing d8 damage in main hand and regular weapon doing d6 damage off-hand, at 5th level Warlock:[/B] [LIST] [*]Main-hand: [LIST] [*]With Hex: 2x (d8 + 4 ability modifier +4 Lifedrinker + 1 magic + d6 Hex ) x 0.65 = [B]22.1 [/B]average [*]Without: 2x (d8 + 4 ability modifier + 4 Lifedrinker +1 magic) x 0.65 = [B]17.6[/B] average [/LIST] [*]Off-hand [LIST] [*]With Hex: 2x (d6 + d6 Hex ) x 0.6 = [B]8.4 [/B]average [*]Without: 2x d6 x 0.6 = [B]4.2[/B] average [/LIST] [*][B]Damage by round with Hex[/B] [LIST] [*][B]Round 1:[/B] attack with main hand only, and cast Hex as a bonus action, average [B]22.1[/B] [*][B]Round 2+: [/B]attack with both weapons, average [B]30.5[/B]= 22.1 + 8.4 [LIST] [*]Until target drops and you need to switch targets for Hex or recast it as a bonus action [*]Average across rounds is 26.3 for 2 rounds, 27.7 for 3, 28.4 for 4, 28.8 for 5 [/LIST] [/LIST] [*][B]Damage by round without Hex, assuming your weapons are both already drawn[/B] [LIST] [*][B]Round 1+:[/B] attack with both weapons, average [B]21.8[/B] = 17.6 + 4.2 [/LIST] [/LIST] Two-weapon fighting deals more damage than wielding a two-handed weapon if your target lasts 2+ rounds. However, you have to sheathe the off-hand weapon to cast a spell with somatic or material components, then unsheathe it to two-weapon fight again next round. Alternatively, you take the Battle Caster feat so that you cast spells with V or V,S components with weapons in your hands; or the Improved Pact Weapon invocation from 5E D&D Xanathar's Guide to Everything to have your pact weapon as a spell focus to cast spells with V, or V,M or V,S,M components. In a typical combat, I think the benefits for a Warlock of two-weapon fighting over using a two-handed weapon are minor, unless you really stack on the bonus damage at Warlock level 9+ with a spell level 5 slot (7 spell points) casting of the 5E D&D spell Spirit Shroud for +2d8 damage per hit. However at Warlock level 9 with Agonizing Blast and +5 spellcasting ability modifier, the invocations Eldritch Prism, Eldritch Severance, and Eldritch Squall do 4x d10 + 5 = 27 average force damage, save for half, across multiple targets for only 5 spell points; or cast Flame Strike to do 28 average (half fire, half radiant), save for half, across multiple targets for 7 spell points. So somewhat doubtful that casting the higher level Spirit Shroud is really worth it. [/QUOTE]
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