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Thoughts on Eldritch Knight Polearm Build
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<blockquote data-quote="The Crimson Binome" data-source="post: 7399337" data-attributes="member: 6775031"><p>Are there any spells which <em>do</em> have a listed range of whatever you can hit with your melee weapon? If their goal was to get across the idea that you're attacking an enemy with the spell, then listing a range of 5 feet would convey that (if you forget about the existence of reach weapons); in any case, listing the range as 10 feet would have been misleading, since that could be read as to confer additional reach to greatswords and whatnot. Without "melee" being a codified range in this edition, this type of spell is difficult to implement.</p><p></p><p>Remember that NPCs and monsters cast the same spells that PCs do, and giants all have reach with their weapons. The basic rules regarding disengagement and ranged attacks seem to have been written entirely without consideration for the existence of reach beyond 5 feet, since you can run circles around a giant or glaive-wielder and shoot them from 10 feet away with no penalty. And don't rangers have a whirlwind attack that only hits adjacent targets, without regard for weapon reach?</p><p></p><p>It seems obvious to me that one of the following two things must have happened: Either 1) There was an oversight, and they simply forgot about melee attacks with non-standard reach when writing these rules; or 2) They were aware of these issues, but chose to avoid clarifying them, because this is supposed to be a game of DM adjudication rather than precise technical language. </p><p></p><p>The alternative - that they had a very strong balance-derived or thematic reason for why these abilities would only work out to five feet, regardless of the weapon or wielder involved - seems unlikely. The existing rules simply aren't precise enough to support that argument.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7399337, member: 6775031"] Are there any spells which [I]do[/I] have a listed range of whatever you can hit with your melee weapon? If their goal was to get across the idea that you're attacking an enemy with the spell, then listing a range of 5 feet would convey that (if you forget about the existence of reach weapons); in any case, listing the range as 10 feet would have been misleading, since that could be read as to confer additional reach to greatswords and whatnot. Without "melee" being a codified range in this edition, this type of spell is difficult to implement. Remember that NPCs and monsters cast the same spells that PCs do, and giants all have reach with their weapons. The basic rules regarding disengagement and ranged attacks seem to have been written entirely without consideration for the existence of reach beyond 5 feet, since you can run circles around a giant or glaive-wielder and shoot them from 10 feet away with no penalty. And don't rangers have a whirlwind attack that only hits adjacent targets, without regard for weapon reach? It seems obvious to me that one of the following two things must have happened: Either 1) There was an oversight, and they simply forgot about melee attacks with non-standard reach when writing these rules; or 2) They were aware of these issues, but chose to avoid clarifying them, because this is supposed to be a game of DM adjudication rather than precise technical language. The alternative - that they had a very strong balance-derived or thematic reason for why these abilities would only work out to five feet, regardless of the weapon or wielder involved - seems unlikely. The existing rules simply aren't precise enough to support that argument. [/QUOTE]
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