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thoughts on Everquest D20
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<blockquote data-quote="Paul_Klein" data-source="post: 397115" data-attributes="member: 3303"><p>Exactly. Tabletop roleplayers are in no way better than "vidkiddies" and vice versa. </p><p></p><p>The EQRPG, while based off of D&D naturally (as is most other settings when you boil them down), plays nothing like the D&D we know.</p><p></p><p>Monsters, for instance: All the low-level canon fodder D&D monsters can very well be tough-as-nails badass in the EQRPG. </p><p></p><p>Plus, I don't see anyone talking about the unique leveling system in the EQ RPG.</p><p></p><p>Basically, every time you level, you get 5 training points. You use these to buy feats, attribute points, skills (but you still get a base skill-point increase every level), and resistance bonuses. You no longer get a feat every 3 levels and an attribute point every 4. Its entirely based off of what YOU want to spend your points on.</p><p></p><p>I also like that, unlike in D&D where there are only 2, you have 4 pure-caster types in EQRPG. The Wizards who focuses on direct damage and teleportation magic; the Magician who focuses on the elements as being his source of power (as well as his elemental pets); the Necromancer who specializes in the undead for his power (as well as his skeletal and spectral pets); and the Enchanter, who is a specialist in mind-magic (that's actually powerful, unlike the equivalent in D&D).</p><p></p><p>There's a lot more, but I really think this setting and system has a LOT going for it, besides a cheap price tag.</p></blockquote><p></p>
[QUOTE="Paul_Klein, post: 397115, member: 3303"] Exactly. Tabletop roleplayers are in no way better than "vidkiddies" and vice versa. The EQRPG, while based off of D&D naturally (as is most other settings when you boil them down), plays nothing like the D&D we know. Monsters, for instance: All the low-level canon fodder D&D monsters can very well be tough-as-nails badass in the EQRPG. Plus, I don't see anyone talking about the unique leveling system in the EQ RPG. Basically, every time you level, you get 5 training points. You use these to buy feats, attribute points, skills (but you still get a base skill-point increase every level), and resistance bonuses. You no longer get a feat every 3 levels and an attribute point every 4. Its entirely based off of what YOU want to spend your points on. I also like that, unlike in D&D where there are only 2, you have 4 pure-caster types in EQRPG. The Wizards who focuses on direct damage and teleportation magic; the Magician who focuses on the elements as being his source of power (as well as his elemental pets); the Necromancer who specializes in the undead for his power (as well as his skeletal and spectral pets); and the Enchanter, who is a specialist in mind-magic (that's actually powerful, unlike the equivalent in D&D). There's a lot more, but I really think this setting and system has a LOT going for it, besides a cheap price tag. [/QUOTE]
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