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thoughts on Everquest D20
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<blockquote data-quote="Hawkshere" data-source="post: 398706" data-attributes="member: 2417"><p>The only problem with that particular theory, is that Ryan Dancy is supportive of the EQRPG product concept, and enthusiastically endorsed their effort. When you say that EQRPG is "attacking" D&D, you're drawing the box a bit too small, methinks.</p><p></p><p>Now, I <em>personally</em> agree that the compatibility of EQRPG to D&D is exaggerated in some circles. There's lots of portable bits and pieces, but mixing whole classes and such involves some real work on the DM's part. However, it's still clearly a d20 clone game - the only reason it lacks the d20 logo is licensing.</p><p></p><p>It doesn't require the D&D PHB to play, true enough. In this sense it is competing at some level with D&D. Just not enough that any of the principals had a problem with it. From what I read on this very board, WotC knew about this project before we did, and had no objections to the use of the OGL as opposed to d20 STL.</p><p></p><p>If someone who learns EQRPG as their first RPG (hypothetically) can turn around a play D&D at a con tourney without feeling completely lost (or vice-versa), then it can be argued that EQRPG players count as D&D network nodes. Same thing for Spycraft players, etc. So the whole network externalities idea can be used to argue in favor of EQRPG, depending on how tightly you box yourself in.., or don't.</p></blockquote><p></p>
[QUOTE="Hawkshere, post: 398706, member: 2417"] The only problem with that particular theory, is that Ryan Dancy is supportive of the EQRPG product concept, and enthusiastically endorsed their effort. When you say that EQRPG is "attacking" D&D, you're drawing the box a bit too small, methinks. Now, I [i]personally[/i] agree that the compatibility of EQRPG to D&D is exaggerated in some circles. There's lots of portable bits and pieces, but mixing whole classes and such involves some real work on the DM's part. However, it's still clearly a d20 clone game - the only reason it lacks the d20 logo is licensing. It doesn't require the D&D PHB to play, true enough. In this sense it is competing at some level with D&D. Just not enough that any of the principals had a problem with it. From what I read on this very board, WotC knew about this project before we did, and had no objections to the use of the OGL as opposed to d20 STL. If someone who learns EQRPG as their first RPG (hypothetically) can turn around a play D&D at a con tourney without feeling completely lost (or vice-versa), then it can be argued that EQRPG players count as D&D network nodes. Same thing for Spycraft players, etc. So the whole network externalities idea can be used to argue in favor of EQRPG, depending on how tightly you box yourself in.., or don't. [/QUOTE]
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