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thoughts on Everquest D20
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<blockquote data-quote="Victim" data-source="post: 400288" data-attributes="member: 78"><p>Well, obviously overlap in DnD depends on how the characters are built. An enchanter with barred evocation and an Evoker with barred conjuration will have very different spell lists. The evoker will blast things mostly, and the enchanter will enchant creatures, and either rely on Conjurations or Transmutations when Enchantment isn't appropriate. The main areas of commonality will be the good illusion, abjuration, etc spells - the same things that the classes have in common in EQ.</p><p></p><p>Also, EQ is really fond of giving spells different names. Like psions, you get new scaled up versions of spells each time you get a new spell level. And classes that will have almost the same spells get unique names. Wizards, enchanters, and mages all get pretty much the same crappy attack spell at level 1, but each class calls it something different - there are also minor differences. In many cases, there's only a little bit different between 2 classes' spells. Or wizards will get Shieldskin spells, and enchanters get Rune spells - both do the same thing, but the Rune spells can be cast on others. If you took about 1/2 the common spells between classes in DnD, and then gave them different names for each class, you'd have something similar to EQ spell lists.</p><p></p><p>How would you like to play a specialist wizard if, instead of barring 2 schools, you picked 2 schools that you could use.</p></blockquote><p></p>
[QUOTE="Victim, post: 400288, member: 78"] Well, obviously overlap in DnD depends on how the characters are built. An enchanter with barred evocation and an Evoker with barred conjuration will have very different spell lists. The evoker will blast things mostly, and the enchanter will enchant creatures, and either rely on Conjurations or Transmutations when Enchantment isn't appropriate. The main areas of commonality will be the good illusion, abjuration, etc spells - the same things that the classes have in common in EQ. Also, EQ is really fond of giving spells different names. Like psions, you get new scaled up versions of spells each time you get a new spell level. And classes that will have almost the same spells get unique names. Wizards, enchanters, and mages all get pretty much the same crappy attack spell at level 1, but each class calls it something different - there are also minor differences. In many cases, there's only a little bit different between 2 classes' spells. Or wizards will get Shieldskin spells, and enchanters get Rune spells - both do the same thing, but the Rune spells can be cast on others. If you took about 1/2 the common spells between classes in DnD, and then gave them different names for each class, you'd have something similar to EQ spell lists. How would you like to play a specialist wizard if, instead of barring 2 schools, you picked 2 schools that you could use. [/QUOTE]
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