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Thoughts on Halfling "Lucky" trait and the "Lucky" feat
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7091470" data-attributes="member: 6787650"><p>Six or seven times is about in the right ballpark to be the number of times a +0.6 to all saves would have saved you, too. Mechanical +1 bonuses aren't really all that strong in the same way a qualitative ability like Mobile is. 95% of the time, a +1 bonus is irrelevant[1]; 5% of the time, it's the difference between failure and success.</p><p></p><p>Maybe it's the nature of my games (tend towards combat-light, but difficult when it occurs, which means fast advancement) but I sort of doubt that my players roll more than 140 dice per PC before hitting 10th level, so six or seven times it mattered would be right in line with an ASI. (And that is why feats are more compelling than ASIs, especially early on.)</p><p></p><p>[1] Or nearly so--some things like drow poison care how much you failed the save by. Against drow poison, a +1 bonus is only 90% irrelevant because there are two possible breakpoints it can help you reach: fail vs. pass the save, and fail by 5 vs. fail by less than 5.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7091470, member: 6787650"] Six or seven times is about in the right ballpark to be the number of times a +0.6 to all saves would have saved you, too. Mechanical +1 bonuses aren't really all that strong in the same way a qualitative ability like Mobile is. 95% of the time, a +1 bonus is irrelevant[1]; 5% of the time, it's the difference between failure and success. Maybe it's the nature of my games (tend towards combat-light, but difficult when it occurs, which means fast advancement) but I sort of doubt that my players roll more than 140 dice per PC before hitting 10th level, so six or seven times it mattered would be right in line with an ASI. (And that is why feats are more compelling than ASIs, especially early on.) [1] Or nearly so--some things like drow poison care how much you failed the save by. Against drow poison, a +1 bonus is only 90% irrelevant because there are two possible breakpoints it can help you reach: fail vs. pass the save, and fail by 5 vs. fail by less than 5. [/QUOTE]
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Thoughts on Halfling "Lucky" trait and the "Lucky" feat
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