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Thoughts on Halfling "Lucky" trait and the "Lucky" feat
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 7091797" data-attributes="member: 6788652"><p>Having played a Halfling monk I can say that it is both undisputedly meta gamey and amazing fun. </p><p>With 4 attacks a round using FOB I have on more than occasion rolled 2 natural 1s and rerolled for 2 crits!</p><p>Our table uses max weapon damage+damage die+stat bonus for a crit so it got messy but very IC colourful (uppercutting a bugbear into a stalactite was a highlight).</p><p>It is super useful for martials with extra or bonus attacks (the more you roll, the greater the chance of a critical hit/fail). </p><p>The Feat, I can't comment on. I suspect with 3 rolls only it might be kept for special occasions - I'd always as Dm or as player make a point of narrating the reroll in some way to give it life (e.g., "the Orc stabs downwards [nat 20] but just as he thrusts his spear, he slips in the pool of blood from his comrade and the point narrowly misses you [reroll 8]". Or, "as you attempt to sneak past the guards your shoe leather squeaks on the paving slabs [nat 1], but just at that moment a flock of geese fly overhead and your squeaky shoes are lost in the avian cacophony [reroll 17]". You get the idea.</p><p></p><p></p><p>Sent from my iPhone using EN World</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 7091797, member: 6788652"] Having played a Halfling monk I can say that it is both undisputedly meta gamey and amazing fun. With 4 attacks a round using FOB I have on more than occasion rolled 2 natural 1s and rerolled for 2 crits! Our table uses max weapon damage+damage die+stat bonus for a crit so it got messy but very IC colourful (uppercutting a bugbear into a stalactite was a highlight). It is super useful for martials with extra or bonus attacks (the more you roll, the greater the chance of a critical hit/fail). The Feat, I can't comment on. I suspect with 3 rolls only it might be kept for special occasions - I'd always as Dm or as player make a point of narrating the reroll in some way to give it life (e.g., "the Orc stabs downwards [nat 20] but just as he thrusts his spear, he slips in the pool of blood from his comrade and the point narrowly misses you [reroll 8]". Or, "as you attempt to sneak past the guards your shoe leather squeaks on the paving slabs [nat 1], but just at that moment a flock of geese fly overhead and your squeaky shoes are lost in the avian cacophony [reroll 17]". You get the idea. Sent from my iPhone using EN World [/QUOTE]
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Thoughts on Halfling "Lucky" trait and the "Lucky" feat
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