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Thoughts on Harry Potter d20
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<blockquote data-quote="Visigani" data-source="post: 5669128" data-attributes="member: 6676235"><p>Try this to adjust truenaming DCs and the like.</p><p></p><p>10+Base Intelligence Modifier to Cast the Spell+Caster Level+Spell Level.</p><p></p><p>For example, "Suggestion", a third level spell, as cast by a Wizard:</p><p></p><p>10+2+5+3= 20</p><p></p><p>A level 5 Wizard would presumably have an intelligence of at least 20 (for a +5 modifier), and at least 8 ranks in "Casting". Assuming they had no items which increased their casting skill level (and it'd be prudent to houserule that you could not buff this skill, at least not directly...) then a level 5 wizard would be able to successfully cast "Suggestion" a third of the time.</p><p></p><p>Keep in mind a level 5 wizard could cast a lvl 1 spell with a caster level of 1, making it much much easier to cast that spell.</p><p></p><p>Regardless, casting a spell increases the difficulty for casting another spell of that spell level by +1, and casting that specific spell again by an additional +1.</p><p></p><p>For example, if you had fireball and suggestion and cast suggestion it would increase the DC to cast Suggestion by +2 the next time around and increase the DC to cast Fireball by +1 (as it is also a third level spell).</p><p></p><p>Really, just put ticks next to the spell level and the spell to keep track.</p><p></p><p>As far as DCs go, just work it like normal spells.</p><p></p><p></p><p>The one thing about this system is how do you deal with all the pain in the ass +7827568234765 to Skills.</p><p></p><p>If simply writing them all out of the game sounds unappealing and players and the DM still wish to allow at least some skill bonus allow the creation of magic "wands" or "orbs" or whatever that have a new type of bonus..</p><p></p><p>The Omni Bonus.</p><p></p><p>Due to the inherent "weirdness" of magical items those items that are connected to the spirit of the one who wields it bend fate in such a way as to make all other bonuses null.</p><p></p><p>In other words The Wand (or whatever instrument) gives a permanent significant buff to your ability to cast spells successfully, but does so by bending fate in such a way that it nullifies all other buffs that could be cast on you, whether morale, circumstance, or whatever.</p><p></p><p></p><p></p><p>Let's say you're a 20th level Wizard who wants to cast WotB. Minimum caster level for that is 17, minimum intelligence modifier is +4. So 10+4+17+9 (for spell level)= 40.</p><p></p><p>A wizard with 36 intelligence would have a +13 bonus, and a +23 ranks in the Caster skill, for 36. Assuming you gave your Wizards a wand that buffed their skill by say +10, they should be able to cast WotB without failure at least a few times.</p><p></p><p>The Wizard still always fails on a 1.</p></blockquote><p></p>
[QUOTE="Visigani, post: 5669128, member: 6676235"] Try this to adjust truenaming DCs and the like. 10+Base Intelligence Modifier to Cast the Spell+Caster Level+Spell Level. For example, "Suggestion", a third level spell, as cast by a Wizard: 10+2+5+3= 20 A level 5 Wizard would presumably have an intelligence of at least 20 (for a +5 modifier), and at least 8 ranks in "Casting". Assuming they had no items which increased their casting skill level (and it'd be prudent to houserule that you could not buff this skill, at least not directly...) then a level 5 wizard would be able to successfully cast "Suggestion" a third of the time. Keep in mind a level 5 wizard could cast a lvl 1 spell with a caster level of 1, making it much much easier to cast that spell. Regardless, casting a spell increases the difficulty for casting another spell of that spell level by +1, and casting that specific spell again by an additional +1. For example, if you had fireball and suggestion and cast suggestion it would increase the DC to cast Suggestion by +2 the next time around and increase the DC to cast Fireball by +1 (as it is also a third level spell). Really, just put ticks next to the spell level and the spell to keep track. As far as DCs go, just work it like normal spells. The one thing about this system is how do you deal with all the pain in the ass +7827568234765 to Skills. If simply writing them all out of the game sounds unappealing and players and the DM still wish to allow at least some skill bonus allow the creation of magic "wands" or "orbs" or whatever that have a new type of bonus.. The Omni Bonus. Due to the inherent "weirdness" of magical items those items that are connected to the spirit of the one who wields it bend fate in such a way as to make all other bonuses null. In other words The Wand (or whatever instrument) gives a permanent significant buff to your ability to cast spells successfully, but does so by bending fate in such a way that it nullifies all other buffs that could be cast on you, whether morale, circumstance, or whatever. Let's say you're a 20th level Wizard who wants to cast WotB. Minimum caster level for that is 17, minimum intelligence modifier is +4. So 10+4+17+9 (for spell level)= 40. A wizard with 36 intelligence would have a +13 bonus, and a +23 ranks in the Caster skill, for 36. Assuming you gave your Wizards a wand that buffed their skill by say +10, they should be able to cast WotB without failure at least a few times. The Wizard still always fails on a 1. [/QUOTE]
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