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General Tabletop Discussion
*Dungeons & Dragons
Thoughts on HD and Blood Magic
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<blockquote data-quote="Micah Sweet" data-source="post: 9744578" data-attributes="member: 6747251"><p>This is what I use for sacrificial magic, a modification of the rules in the A5e version of Adventures in Zeitgeist:</p><p></p><p>Sacrificial Magic</p><p></p><p>Any character with the <em>Rite Master</em> feat can potentially cast any spell of an appropriate level with the ritual tag. Additionally, any character with Constitution 13+ and Intelligence 5+ can cut themselves, bleed a copious amount, and meditate on their blood for ten minutes in order to cast a small selection of ritual spells. When doing this, the character expends any number of Hit Dice. More powerful spells require a payment of more Hit Dice, but the spells do not require any other material components, holy symbols, or spell foci (except those with a stated cost).</p><p></p><p>For two Hit Dice, they can cast <em>augury</em>.</p><p></p><p>For four Hit Dice, they can cast <em>divination</em>.</p><p></p><p>For five Hit Dice, they can cast <em>contact other plane</em>.</p><p></p><p>If the character has access to further ritual magic, it can be cast through blood sacrifice as well, on a one Hit Die per level of spell basis. Blood sacrifice can allow a character to cast a ritual spell they would otherwise be too low level to cast (a primary draw for the technique).</p><p></p><p>It should be noted that the blood sacrifice doesn’t have to be the <em>caster’s </em>blood. For sacrifices up to four Hit Dice, any creature’s blood can be used, with the understanding that a sacrifice equal to the creatures Hit Dice will kill the creature. Spells of 5th level or higher require a blood sacrifice of a sapient being to proceed. Doing so to an unwilling creature is an inherently evil act.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9744578, member: 6747251"] This is what I use for sacrificial magic, a modification of the rules in the A5e version of Adventures in Zeitgeist: Sacrificial Magic Any character with the [I]Rite Master[/I] feat can potentially cast any spell of an appropriate level with the ritual tag. Additionally, any character with Constitution 13+ and Intelligence 5+ can cut themselves, bleed a copious amount, and meditate on their blood for ten minutes in order to cast a small selection of ritual spells. When doing this, the character expends any number of Hit Dice. More powerful spells require a payment of more Hit Dice, but the spells do not require any other material components, holy symbols, or spell foci (except those with a stated cost). For two Hit Dice, they can cast [I]augury[/I]. For four Hit Dice, they can cast [I]divination[/I]. For five Hit Dice, they can cast [I]contact other plane[/I]. If the character has access to further ritual magic, it can be cast through blood sacrifice as well, on a one Hit Die per level of spell basis. Blood sacrifice can allow a character to cast a ritual spell they would otherwise be too low level to cast (a primary draw for the technique). It should be noted that the blood sacrifice doesn’t have to be the [I]caster’s [/I]blood. For sacrifices up to four Hit Dice, any creature’s blood can be used, with the understanding that a sacrifice equal to the creatures Hit Dice will kill the creature. Spells of 5th level or higher require a blood sacrifice of a sapient being to proceed. Doing so to an unwilling creature is an inherently evil act. [/QUOTE]
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