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General Tabletop Discussion
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Thoughts On How To Do High Level Adventures.
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<blockquote data-quote="Zardnaar" data-source="post: 7139445" data-attributes="member: 6716779"><p>2E nerfed most of the classes, buffed theMM monsters, made MR a static number and nerfed most of the damage dealing spells to things like 5 missiles for MM and 10d6 for FB/LB. Fighters, Paladins, Rangers all were nerfed as well. It gains about 2-4 levels over 1E before things start to fall apart.</p><p></p><p>4E did not fall apart as such more come to a grinding halt. We made it to level 7, got enough xp to hit 8 and gave up due to boredom/not really liking it. 3E may have been broken but at least it wasn't boring to the point we did not want to play it. When we did eventually burn out we went back to OSR games.</p><p></p><p> As another poster said though if you really want to break 5E combine the -5/+10 feats with spells like haste, greater invisibility, foresight.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7139445, member: 6716779"] 2E nerfed most of the classes, buffed theMM monsters, made MR a static number and nerfed most of the damage dealing spells to things like 5 missiles for MM and 10d6 for FB/LB. Fighters, Paladins, Rangers all were nerfed as well. It gains about 2-4 levels over 1E before things start to fall apart. 4E did not fall apart as such more come to a grinding halt. We made it to level 7, got enough xp to hit 8 and gave up due to boredom/not really liking it. 3E may have been broken but at least it wasn't boring to the point we did not want to play it. When we did eventually burn out we went back to OSR games. As another poster said though if you really want to break 5E combine the -5/+10 feats with spells like haste, greater invisibility, foresight. [/QUOTE]
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