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Thoughts on how to run L1 characters with L6/L7 characters?
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<blockquote data-quote="Toledo" data-source="post: 7503807" data-attributes="member: 6881873"><p>Wow, thanks for all the replies guys. I'm going to consider all these things and come up with a plan!</p><p></p><p>I'll let everyone know what happens. Just so you all know, Mac Sim (the dwarf barbarian, yeah I know the name is stupid, but it was his choice) had officially been the result of two character deaths so far. Earlier, there was a large Carrion Crawler Mother stuck behind a door and it couldn't get out. The hope was that the party would be smart enough to hit it from afar with ranged stuff. It was much higher level than the party, but easy to kill with some brains (not many).</p><p></p><p>Well the barbarian decided he had to get close (within 10') to throw his javelin. Well, then he is within the Mother's 10' range and she whacked him. One of the other NPC's, being of noble character, stepped in over Mac Sim's body trying to protect Mac Sim. Well, the Mother critical hit the protector, and he went down. Then the bard had to get in before his best friend (the protector) got killed. The bard eventually got killed....all because Mac Sim wouldn't throw his javelin from 20' away.</p><p></p><p>You might be interested in the direction of Mac Sim's character...here are two e-mails I sent out this week for Mac Sim....</p><p></p><p></p><p><em>At night, Mac Sim has had a very bad day. He’s seen two of his party die, one partially due to his mistake, and seen another party member leave in anger. Mac Sim falls asleep in a deep slumber.</em></p><p><em></em></p><p><em>During his dreams, he vividly remembers his dwarven mother. Mac Sim was very young when she died, and this is perhaps the last thing he remembers of her before he was orphaned from his dwarven clan. In this remembrance, he sees in his mind his mother singing the prophecy song of Thurkam the Wanderer to him as a child. In this prophecy, the Wanderer will be left without Dwarven kin and clan. He shall go through the world without knowing the splendors of the dwarven undermountains.</em></p><p><em></em></p><p><em>Over time, he will be tested many times and be placed in many horrific situations. He will have many great and legendary items, and will lose many of them…but he will not lose heart. He will travel with humans and (gasp) even Elves, and will consider them friends, yet will lose many of them to evil and accidents. Yet still Thurkam never loses heart, even as he mourns their deaths. He will suffer and wander, always doing good and fighting the greatest evils, with others doubting his honor and even his sanity, but he trudges onwards.</em></p><p><em></em></p><p><em>The ballad of Thurkam pronounces his adventures, which includes eventually riding to battle on the back of a dragon and being honored by the King of the Elves! His foes are numerous, which include dwarven mages (!) and other dwarven traitors, foul slithering snake creatures, foes with limbs removed, a legion of crossbowmen, flying warriors, and angry sisters of power. Eventually Thurkam will have to face demons and devils in combat in a realm of darkness, but he shall prevail! In the end of his travels, he eventually finds evidence of his dwarven clan and becomes its greatest legend.</em></p><p><em></em></p><p><em></em></p><p><em>Sweating, Mac Sim wakes up. Upon reflection, he thinks of the following things:</em></p><p><em></em></p><p><em>-The Ballad of Thurkam the Wanderer is a powerful prophecy story that even Mac Sim knows of, even though he was only raised with some outsiders knowledge of dwarves.</em></p><p><em>-The similarities are too many to discount. </em></p><p><em> Without kin and clan – check</em></p><p><em> Never seeing the dwarven undermountains – check</em></p><p><em> Losing a dwarven item of great power (Shield of the Dwarven Watch) and the Maul of Pain – check</em></p><p><em> Dwarven traitors – check</em></p><p><em> Dwarven mage (Blarion Axehandle) – check</em></p><p><em> Foes with limbs removed – the Handless forces</em></p><p><em> Snake creatures – the Yuan-ti</em></p><p><em>Realm of darkness with demons and devils sounds like the Dwimmer Dwelling you’ve heard discussed</em></p><p><em></em></p><p><em></em></p><p><em>Mac Sim comes to the realization that he is Thurkam the Wanderer! He must travel the world listening and following the prophecy of his own story! He must especially let other dwarves know that he is the fulfillment of the Ballad of Thurkam the Wanderer!</em></p><p><em></em></p><p><em></em></p><p><em>In addition, Thurkam has received a clue….his clan is not from the Skullhammer Mountains, as those are the mountains where the Dwarves live next to the High Elves, and Thurkam knows they have a good relationship, and they work together well, so Dwarves/Elves wouldn’t be a shocking surprise.</em></p><p></p><p><em></em></p><p><em>When the story continues Friday, the timeline will advance into August (a month later). During that time, your character will have become much less aimless and much more focused on his destiny. The Dwimmer Dwelling is your destiny. Play up the fact that you are Thurkam the Wanderer. You may even wish to stop mentioning your true name of Mac Sim.</em></p><p><em></em></p><p><em>There are going to be extreme reactions. Some people will think you are crazy and will want to avoid you. Some will want to attack you for thinking you are the hero of legends. Some will be in awe of you and scared of you. Some will aid you immensely. You will not be forgotten wherever you go….imagine if you were in the Middle Ages and said you were King Arthur….the emotions would be extreme. Remember that Thurkam the Wanderer is exactly that, a wanderer, explorer, hero, but not a leader. He passes through the world, but isn’t a leader. He is to be a force of nature affecting the world. Leave politics for others. Imagine a forceful barbarian with just a touch of pure paladin attitude, but in a chaotic way. Thurkam would be Chaotic Good in actions.</em></p><p><em></em></p><p><em>The question that is going to be determined is if you are Thurkam truly, are you crazy or are you an imposter? That has yet to be determined….but Mac Sim thinks he is.</em></p><p><em></em></p><p><em>PS – use the dagger with the cloudy and image shifting pommel stone. It will be powerful, and will aid you. There are role playing elements that will be the best if you use it. It’s side effects would be mostly abated by someone who truly believes they are Thorkam the Wanderer. If you do not believe that, the dagger is not something you wish to play with. </em></p></blockquote><p></p>
[QUOTE="Toledo, post: 7503807, member: 6881873"] Wow, thanks for all the replies guys. I'm going to consider all these things and come up with a plan! I'll let everyone know what happens. Just so you all know, Mac Sim (the dwarf barbarian, yeah I know the name is stupid, but it was his choice) had officially been the result of two character deaths so far. Earlier, there was a large Carrion Crawler Mother stuck behind a door and it couldn't get out. The hope was that the party would be smart enough to hit it from afar with ranged stuff. It was much higher level than the party, but easy to kill with some brains (not many). Well the barbarian decided he had to get close (within 10') to throw his javelin. Well, then he is within the Mother's 10' range and she whacked him. One of the other NPC's, being of noble character, stepped in over Mac Sim's body trying to protect Mac Sim. Well, the Mother critical hit the protector, and he went down. Then the bard had to get in before his best friend (the protector) got killed. The bard eventually got killed....all because Mac Sim wouldn't throw his javelin from 20' away. You might be interested in the direction of Mac Sim's character...here are two e-mails I sent out this week for Mac Sim.... [I]At night, Mac Sim has had a very bad day. He’s seen two of his party die, one partially due to his mistake, and seen another party member leave in anger. Mac Sim falls asleep in a deep slumber. During his dreams, he vividly remembers his dwarven mother. Mac Sim was very young when she died, and this is perhaps the last thing he remembers of her before he was orphaned from his dwarven clan. In this remembrance, he sees in his mind his mother singing the prophecy song of Thurkam the Wanderer to him as a child. In this prophecy, the Wanderer will be left without Dwarven kin and clan. He shall go through the world without knowing the splendors of the dwarven undermountains. Over time, he will be tested many times and be placed in many horrific situations. He will have many great and legendary items, and will lose many of them…but he will not lose heart. He will travel with humans and (gasp) even Elves, and will consider them friends, yet will lose many of them to evil and accidents. Yet still Thurkam never loses heart, even as he mourns their deaths. He will suffer and wander, always doing good and fighting the greatest evils, with others doubting his honor and even his sanity, but he trudges onwards. The ballad of Thurkam pronounces his adventures, which includes eventually riding to battle on the back of a dragon and being honored by the King of the Elves! His foes are numerous, which include dwarven mages (!) and other dwarven traitors, foul slithering snake creatures, foes with limbs removed, a legion of crossbowmen, flying warriors, and angry sisters of power. Eventually Thurkam will have to face demons and devils in combat in a realm of darkness, but he shall prevail! In the end of his travels, he eventually finds evidence of his dwarven clan and becomes its greatest legend. Sweating, Mac Sim wakes up. Upon reflection, he thinks of the following things: -The Ballad of Thurkam the Wanderer is a powerful prophecy story that even Mac Sim knows of, even though he was only raised with some outsiders knowledge of dwarves. -The similarities are too many to discount. Without kin and clan – check Never seeing the dwarven undermountains – check Losing a dwarven item of great power (Shield of the Dwarven Watch) and the Maul of Pain – check Dwarven traitors – check Dwarven mage (Blarion Axehandle) – check Foes with limbs removed – the Handless forces Snake creatures – the Yuan-ti Realm of darkness with demons and devils sounds like the Dwimmer Dwelling you’ve heard discussed Mac Sim comes to the realization that he is Thurkam the Wanderer! He must travel the world listening and following the prophecy of his own story! He must especially let other dwarves know that he is the fulfillment of the Ballad of Thurkam the Wanderer! In addition, Thurkam has received a clue….his clan is not from the Skullhammer Mountains, as those are the mountains where the Dwarves live next to the High Elves, and Thurkam knows they have a good relationship, and they work together well, so Dwarves/Elves wouldn’t be a shocking surprise.[/I] [I] When the story continues Friday, the timeline will advance into August (a month later). During that time, your character will have become much less aimless and much more focused on his destiny. The Dwimmer Dwelling is your destiny. Play up the fact that you are Thurkam the Wanderer. You may even wish to stop mentioning your true name of Mac Sim. There are going to be extreme reactions. Some people will think you are crazy and will want to avoid you. Some will want to attack you for thinking you are the hero of legends. Some will be in awe of you and scared of you. Some will aid you immensely. You will not be forgotten wherever you go….imagine if you were in the Middle Ages and said you were King Arthur….the emotions would be extreme. Remember that Thurkam the Wanderer is exactly that, a wanderer, explorer, hero, but not a leader. He passes through the world, but isn’t a leader. He is to be a force of nature affecting the world. Leave politics for others. Imagine a forceful barbarian with just a touch of pure paladin attitude, but in a chaotic way. Thurkam would be Chaotic Good in actions. The question that is going to be determined is if you are Thurkam truly, are you crazy or are you an imposter? That has yet to be determined….but Mac Sim thinks he is. PS – use the dagger with the cloudy and image shifting pommel stone. It will be powerful, and will aid you. There are role playing elements that will be the best if you use it. It’s side effects would be mostly abated by someone who truly believes they are Thorkam the Wanderer. If you do not believe that, the dagger is not something you wish to play with. [/I] [/QUOTE]
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