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General Tabletop Discussion
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Thoughts on how to run L1 characters with L6/L7 characters?
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<blockquote data-quote="pming" data-source="post: 7503817" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>You guys are too forgiving as DM's! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>In my 1e/HM campaign, you die, you start at level 1. However, I do use/allow the Hackmaster rules for having Protege's (sort of like having a 'side-character'; the main PC can 'donate' some of the XP that he gets to the protege to help with leveling up...it's more complex that than, Hackmaster 4th after all, but that's basics of it). So a player shouldn't really be without a 'backup PC' at any point in the game, and that other PC shouldn't be at extreme ends of a level spread.</p><p></p><p>That said...we found that level 1 and 2 in 5e go by so ridiculously fast that they are almost pointless. We've had it where we started new PC's and after a half hour of playing they had attained enough XP for everyone to hit level 2. In *30 minutes of play*! O_O Usually it takes at least twice that (1 hour), but usually not more than 2 hours to hit level 2. It's not inconceivable to hit level 3 at the end of a 5 hour session, really.</p><p></p><p>Owing to that rapid advance to level 3 I implemented the "Starting PC's <em>can </em>start at your last PC, -2 levels, maximum starting level 3". So as soon as the Player has a PC at level 5 or higher, they <em>CAN </em> make a new PC at level 3. This has rarely happened in my 5e games though. My players usually prefer to start at level 1 regardless (bless their little hard-core hearts!).</p><p></p><p>IF everyone at your table is still hard set on level 1 PC's regardless, I'd just play as normal. This may result in a multiple of dead level 1 PC's before one "sticks"...and, IMNSHO, this is a <em>good thing</em>! Levels have been flipped over on their heads since ye olden days of yore. Back in the early 80's for example, if someone brought their PC from another campaign and that PC was an 8th level Ranger...that was impressive. It was something to be proud of. It was something that was earned and you know the player really <em>knows</em> this PC as he's probably been playing him for a year or more. Nowadays "PC Levels" are not seen as something that is really 'earned' or that a player really has to worry about...gaining levels is expected. A PC's level now has no bearing on a players actual capability as a player (in terms of everything; rules knowledge, RP'ing skill, overall campaign play experience, etc). Nowadays a PC's "level" is simply a measure of what "rule-power-level" the current session is set at. But that's just me lamenting the old ways.</p><p></p><p>My Suggestion: Just play. Level 1 and 2 go by very fast. If the PC dies, it takes all of 17 minutes to make another 1st level PC. Eventually one will survive and yer off to the races!</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7503817, member: 45197"] Hiya! You guys are too forgiving as DM's! :devil: In my 1e/HM campaign, you die, you start at level 1. However, I do use/allow the Hackmaster rules for having Protege's (sort of like having a 'side-character'; the main PC can 'donate' some of the XP that he gets to the protege to help with leveling up...it's more complex that than, Hackmaster 4th after all, but that's basics of it). So a player shouldn't really be without a 'backup PC' at any point in the game, and that other PC shouldn't be at extreme ends of a level spread. That said...we found that level 1 and 2 in 5e go by so ridiculously fast that they are almost pointless. We've had it where we started new PC's and after a half hour of playing they had attained enough XP for everyone to hit level 2. In *30 minutes of play*! O_O Usually it takes at least twice that (1 hour), but usually not more than 2 hours to hit level 2. It's not inconceivable to hit level 3 at the end of a 5 hour session, really. Owing to that rapid advance to level 3 I implemented the "Starting PC's [I]can [/I]start at your last PC, -2 levels, maximum starting level 3". So as soon as the Player has a PC at level 5 or higher, they [I]CAN [/I] make a new PC at level 3. This has rarely happened in my 5e games though. My players usually prefer to start at level 1 regardless (bless their little hard-core hearts!). IF everyone at your table is still hard set on level 1 PC's regardless, I'd just play as normal. This may result in a multiple of dead level 1 PC's before one "sticks"...and, IMNSHO, this is a [I]good thing[/I]! Levels have been flipped over on their heads since ye olden days of yore. Back in the early 80's for example, if someone brought their PC from another campaign and that PC was an 8th level Ranger...that was impressive. It was something to be proud of. It was something that was earned and you know the player really [I]knows[/I] this PC as he's probably been playing him for a year or more. Nowadays "PC Levels" are not seen as something that is really 'earned' or that a player really has to worry about...gaining levels is expected. A PC's level now has no bearing on a players actual capability as a player (in terms of everything; rules knowledge, RP'ing skill, overall campaign play experience, etc). Nowadays a PC's "level" is simply a measure of what "rule-power-level" the current session is set at. But that's just me lamenting the old ways. My Suggestion: Just play. Level 1 and 2 go by very fast. If the PC dies, it takes all of 17 minutes to make another 1st level PC. Eventually one will survive and yer off to the races! ^_^ Paul L. Ming [/QUOTE]
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Thoughts on how to run L1 characters with L6/L7 characters?
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