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General Tabletop Discussion
*Pathfinder & Starfinder
Thoughts on Hybrid Classes?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4472613" data-attributes="member: 710"><p>I think there was a comment from an interview with the designers of 4E (maybe with Mearls?) that mentioned that they noticed that the "Hybrids" they came up with often worked as if they had a "switch". One moment they are X, then they are Y.</p><p></p><p>I think that is probably the "safest" way to go. For example, the Druids switch would be to shapeshift into an animal form, probably becoming a Striker or Defender, while being a Controller while in human form. (Whether that's what we will actually get in PHB II remains to be seen).</p><p></p><p>You should avoid creating a Hybrid that just can't fulfill any of the roles he is supposed to fulfill. When the Hybrid is defending, he can't just do it a little bit - he must be able to survive an entire encounter of defending (well, at least no worse then the Paladin or Fighter). But if he can still strike just as well as any other Striker in that time, that would make the class unbalanced. So he must make a choice between the two roles and be unable to fulfill them both at the same time. </p><p>He shouldn't be only half as effective as a Defender when defending, and half as effective as a Striker when striking. That would make the class a fifth wheel you'd only pick if you have already covered the rest, and which will often feel less useful. </p><p></p><p></p><p>A possibility to do this might be stances you can change each encounter. </p><p></p><p>Maybe the Psychic Warrior either assumes a "Defender" Stance, where his attacks mark his opponent, and he can use some of his encounter powers as basic attacks for opportunity attacks. In "Striker" Stance, his powers instead deal more damage, and he gets a Quarry-like ability. </p><p>One Idea: Either you choose a "Quarry" or you choose a "Charge" - against a Quarry, you gain damage bonuses, but for the Charge, you get interruption/mark abilities to protect it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4472613, member: 710"] I think there was a comment from an interview with the designers of 4E (maybe with Mearls?) that mentioned that they noticed that the "Hybrids" they came up with often worked as if they had a "switch". One moment they are X, then they are Y. I think that is probably the "safest" way to go. For example, the Druids switch would be to shapeshift into an animal form, probably becoming a Striker or Defender, while being a Controller while in human form. (Whether that's what we will actually get in PHB II remains to be seen). You should avoid creating a Hybrid that just can't fulfill any of the roles he is supposed to fulfill. When the Hybrid is defending, he can't just do it a little bit - he must be able to survive an entire encounter of defending (well, at least no worse then the Paladin or Fighter). But if he can still strike just as well as any other Striker in that time, that would make the class unbalanced. So he must make a choice between the two roles and be unable to fulfill them both at the same time. He shouldn't be only half as effective as a Defender when defending, and half as effective as a Striker when striking. That would make the class a fifth wheel you'd only pick if you have already covered the rest, and which will often feel less useful. A possibility to do this might be stances you can change each encounter. Maybe the Psychic Warrior either assumes a "Defender" Stance, where his attacks mark his opponent, and he can use some of his encounter powers as basic attacks for opportunity attacks. In "Striker" Stance, his powers instead deal more damage, and he gets a Quarry-like ability. One Idea: Either you choose a "Quarry" or you choose a "Charge" - against a Quarry, you gain damage bonuses, but for the Charge, you get interruption/mark abilities to protect it. [/QUOTE]
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