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Thoughts on Hybrid Classes?
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<blockquote data-quote="Cadfan" data-source="post: 4480289" data-attributes="member: 40961"><p>I have mixed feelings on hybrids.</p><p></p><p>I'm not sure that the game needs to loudly proclaim whether a particular class is "hybrid." A role is a task, and one can be suited for it without being "officially" designed for it. For example, you can do an ok job at defending just by engaging an enemy in melee and not dying, even if you have no explicit defender powers.</p><p></p><p>So... I have two comments. First, my take on the different classes and their roles, and second, my take on the so called multiclassing problem and how it relates to future class releases.</p><p></p><p>My take:</p><p></p><p>Fighter</p><p>Defender, but fighter style defending overlaps with control as long as the targets to be controlled are within your melee reach.</p><p></p><p>Paladin</p><p>Defender, but overlaps with leader</p><p></p><p>Cleric</p><p>Leader, but can overlap with defender or controller depending on build choices.</p><p></p><p>Warlord</p><p>Leader, but overlaps with defender.</p><p></p><p>Rogue</p><p>Striker, doesn't overlap with much, but does some defending by default (if a monster is fighting the rogue, it isn't eating the wizard)</p><p></p><p>Ranger</p><p>Striker, melee build overlaps with defender</p><p></p><p>Warlock</p><p>Striker, but overlaps with controller, sometimes very heavily (high level fey pact warlock is one of the best action denial characters in the entire game)</p><p></p><p>Wizard</p><p>Controller, but overlaps with striker</p><p></p><p>So what we see is that each class overlaps with the others an awful lot. And in spite of this, people still feel there is a multiclassing problem. Think about it for a moment, though- if the issue was mixing of roles, well, if you wanted to play a fighter-mage, for the role selection, wouldn't you just select a cleric? You could get defender like melee powers and area of effect blasts and bursts, all built into one class that also gives you armor and high hit points. And yet no one does that.</p><p></p><p>My theory is that people aren't really worried about mixing roles. They're worried about mixing power sources. Using a cleric for a gish doesn't satisfy people because of theme, not because of mechanics. The mechanics are all right there, but divine magic isn't the same theme as arcane, and divine melee isn't the same as martial melee. It doesn't "feel" the same.</p><p></p><p>Unfortunately, the designers have basically made power source into destiny. People thought that roles would be destiny, but this didn't turn out to be true- but power sources? Look at the paladin- zero martial attacks on a class that is traditionally thought of as at least partially martial. Every attack invokes divine power in some way. It didn't have to be that way.</p><p></p><p>I think this is a big part of what drives the desire for multiclassing. I don't know if WOTCs solution, releasing classes like the Swordmage, will satisfy people, because in the end all of the Swordmage's attacks are arcane. Not a single martial attack amongst them. I guess we'll have to wait and see.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4480289, member: 40961"] I have mixed feelings on hybrids. I'm not sure that the game needs to loudly proclaim whether a particular class is "hybrid." A role is a task, and one can be suited for it without being "officially" designed for it. For example, you can do an ok job at defending just by engaging an enemy in melee and not dying, even if you have no explicit defender powers. So... I have two comments. First, my take on the different classes and their roles, and second, my take on the so called multiclassing problem and how it relates to future class releases. My take: Fighter Defender, but fighter style defending overlaps with control as long as the targets to be controlled are within your melee reach. Paladin Defender, but overlaps with leader Cleric Leader, but can overlap with defender or controller depending on build choices. Warlord Leader, but overlaps with defender. Rogue Striker, doesn't overlap with much, but does some defending by default (if a monster is fighting the rogue, it isn't eating the wizard) Ranger Striker, melee build overlaps with defender Warlock Striker, but overlaps with controller, sometimes very heavily (high level fey pact warlock is one of the best action denial characters in the entire game) Wizard Controller, but overlaps with striker So what we see is that each class overlaps with the others an awful lot. And in spite of this, people still feel there is a multiclassing problem. Think about it for a moment, though- if the issue was mixing of roles, well, if you wanted to play a fighter-mage, for the role selection, wouldn't you just select a cleric? You could get defender like melee powers and area of effect blasts and bursts, all built into one class that also gives you armor and high hit points. And yet no one does that. My theory is that people aren't really worried about mixing roles. They're worried about mixing power sources. Using a cleric for a gish doesn't satisfy people because of theme, not because of mechanics. The mechanics are all right there, but divine magic isn't the same theme as arcane, and divine melee isn't the same as martial melee. It doesn't "feel" the same. Unfortunately, the designers have basically made power source into destiny. People thought that roles would be destiny, but this didn't turn out to be true- but power sources? Look at the paladin- zero martial attacks on a class that is traditionally thought of as at least partially martial. Every attack invokes divine power in some way. It didn't have to be that way. I think this is a big part of what drives the desire for multiclassing. I don't know if WOTCs solution, releasing classes like the Swordmage, will satisfy people, because in the end all of the Swordmage's attacks are arcane. Not a single martial attack amongst them. I guess we'll have to wait and see. [/QUOTE]
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