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General Tabletop Discussion
*Pathfinder & Starfinder
Thoughts on Hybrid Classes?
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<blockquote data-quote="Exen Trik" data-source="post: 4481303" data-attributes="member: 34942"><p>There is another way that might create a workable hybrid, besides the role switching method. </p><p></p><p>Consider this: If a class fills two roles at once by doing each half as well, then it is simply failing at both roles. But if it has a specific function that it does well, and happens to fill both roles in a limited scope, that could considered a hybrid.</p><p></p><p>One example is a swashbuckling styled defender/striker hybrid that specializes on one on one combat, with the defenderish abilities to declare one enemy to mark and restrict it's ability to move and attack others, and the strikerish ability to deal some extra damage. She wouldn't be as good at holding back or striking down a wave of minions, but she could still hold her own.</p><p></p><p>Similarly, a defender/leader hybrid could be a sort of guardian, devoted to protecting one ally at a time. He uses a kind of reverse mark on his ally, and can then defending his ally more effectively with a specialized form of combat challenge. He would also boost the allies offensive or defensive abilities, depending on if the ally is a fellow tough guy or a squishy. The benefits conferred would be a little stronger than a leaders normal fare, but with less flexible. Throw in a mutual guardian/ally healing power and you're good to go. As long he doesn't fight alone, he's fills both his roles well, and no better or worse than anyone else.</p><p></p><p>Striker/leaders would increase damage to enemies, but not necessarily by their own hand. Imagine a shamanic war chief, rushing into combat shouting his war band onward and enshrouding his allies weapons with energies to strike down a designated foe. There's probably a good number of ways to do this mechanically.</p><p></p><p>I'm a bit less certain on controller combos, because they are more defined by powers than class features, but the same principle should still apply. So long as the controller powers are restricted and the other role is limited in how it does it's thing but has strong synergy with the controller aspect it should work fine.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4481303, member: 34942"] There is another way that might create a workable hybrid, besides the role switching method. Consider this: If a class fills two roles at once by doing each half as well, then it is simply failing at both roles. But if it has a specific function that it does well, and happens to fill both roles in a limited scope, that could considered a hybrid. One example is a swashbuckling styled defender/striker hybrid that specializes on one on one combat, with the defenderish abilities to declare one enemy to mark and restrict it's ability to move and attack others, and the strikerish ability to deal some extra damage. She wouldn't be as good at holding back or striking down a wave of minions, but she could still hold her own. Similarly, a defender/leader hybrid could be a sort of guardian, devoted to protecting one ally at a time. He uses a kind of reverse mark on his ally, and can then defending his ally more effectively with a specialized form of combat challenge. He would also boost the allies offensive or defensive abilities, depending on if the ally is a fellow tough guy or a squishy. The benefits conferred would be a little stronger than a leaders normal fare, but with less flexible. Throw in a mutual guardian/ally healing power and you're good to go. As long he doesn't fight alone, he's fills both his roles well, and no better or worse than anyone else. Striker/leaders would increase damage to enemies, but not necessarily by their own hand. Imagine a shamanic war chief, rushing into combat shouting his war band onward and enshrouding his allies weapons with energies to strike down a designated foe. There's probably a good number of ways to do this mechanically. I'm a bit less certain on controller combos, because they are more defined by powers than class features, but the same principle should still apply. So long as the controller powers are restricted and the other role is limited in how it does it's thing but has strong synergy with the controller aspect it should work fine. [/QUOTE]
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