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General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Improving Martials
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<blockquote data-quote="Fanaelialae" data-source="post: 8315826" data-attributes="member: 53980"><p>I don't think it's a bad idea, but I think a caveat of this approach is that you (probably) don't want to go so far that you end up with something like the 3.x spiked chain trip master. It was effective, but there were so many rolls every time that thing rolled an attack that its turn would sometimes take longer than all the other players combined.</p><p></p><p>I disagree with [USER=7030041]@Disgruntled Hobbit[/USER] about 0 HP being the be all end all. I mean, it technically is. However, if I only need to sacrifice 1 or 2 points of damage to trip a creature and gain advantage on every subsequent attack, that's well worth the trade off. Advantage will more than likely pay back the lost damage with interest, and even if it doesn't, that damage loss only matters if you fail to kill the target by 1 to 2 HP (you could just as easily overkill the creature by a few hp, rendering the "sacrifice" moot).</p><p></p><p>One option would be something along the lines of what DCC does. It's been a while since I last looked at that system, but iirc fighters have a stunt die (d6 I think). If they roll a 1 or 2, they can pull off a stunt (like what you described in your posts). Otherwise, the stunt fails but otherwise there's no loss (the attack can still succeed even if the stunt fails). That way they can perform stunts, but they're not bogging down the turn with an endless slew of them.</p><p></p><p>As for what martials can do out of combat, I would look to heroes of legend. Maybe the fighter has a knack for turning a tavern room of wary strangers into friends who are happy to share a pint and a rumor. Maybe they can perform feats of superhuman endurance, like running for an entire day or diving for an hour with a single deep breath. Not OoC per se, but maybe after X amount of time using a weapon, it functions as a magical weapon simply based on the martial's legendary stature. At high levels, martials could probably make impossible leaps (which also helps deal with flying opponents).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8315826, member: 53980"] I don't think it's a bad idea, but I think a caveat of this approach is that you (probably) don't want to go so far that you end up with something like the 3.x spiked chain trip master. It was effective, but there were so many rolls every time that thing rolled an attack that its turn would sometimes take longer than all the other players combined. I disagree with [USER=7030041]@Disgruntled Hobbit[/USER] about 0 HP being the be all end all. I mean, it technically is. However, if I only need to sacrifice 1 or 2 points of damage to trip a creature and gain advantage on every subsequent attack, that's well worth the trade off. Advantage will more than likely pay back the lost damage with interest, and even if it doesn't, that damage loss only matters if you fail to kill the target by 1 to 2 HP (you could just as easily overkill the creature by a few hp, rendering the "sacrifice" moot). One option would be something along the lines of what DCC does. It's been a while since I last looked at that system, but iirc fighters have a stunt die (d6 I think). If they roll a 1 or 2, they can pull off a stunt (like what you described in your posts). Otherwise, the stunt fails but otherwise there's no loss (the attack can still succeed even if the stunt fails). That way they can perform stunts, but they're not bogging down the turn with an endless slew of them. As for what martials can do out of combat, I would look to heroes of legend. Maybe the fighter has a knack for turning a tavern room of wary strangers into friends who are happy to share a pint and a rumor. Maybe they can perform feats of superhuman endurance, like running for an entire day or diving for an hour with a single deep breath. Not OoC per se, but maybe after X amount of time using a weapon, it functions as a magical weapon simply based on the martial's legendary stature. At high levels, martials could probably make impossible leaps (which also helps deal with flying opponents). [/QUOTE]
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